Showing posts with label Sisters of Battle. Show all posts
Showing posts with label Sisters of Battle. Show all posts

Sunday, 21 July 2024

On Chastity

 "And from that gaping maw of darkness there roared and seethed a great stinging wind that choked at the lung and burnt the eyes and skin, and NONE could hear themselves within the terror! And the great wind roared and reared and swelled unto a vast and fearsome whirlwind that did dower beyond the highest reaches of the sky, blocking it out with burning smoke and brimstone, and the whirlwind howled and raged and tossed them about as dust before the storm, WHIPPING them round and round within the burning tempest until they all at once SCREAMED, SCREAMED with all their might that the pain might end, yet NO SOUND did leave their broken bodies that was not lost amongst the roar of the tempest an' the lightning! 

Then did the lightning crack and split the tempest that it might send forth a great rain, not of water nor of blood but of BOILING OIL, and their skin was lashed and scared and seared 'til red and black yet still the rain of boiling oil did not cease, raking across their wretched frames again and again and as one they cried forth in begging that 'EMPEROR is LORD! EMPEROR deliver us from ruin! EMPEROR deliver us from darkness!' 

And all them that were knew in their hearts that the END OF DAYS was at hand, and all them twisted and quaked with almighty terror at the judgement of the fire! 

YET! 

Yet it was not the end. 

For at once there came from on high a vast and awesome blast of trumpets, clear as the dawn and clarion to smite all sound before its ring! And the heavens broke, and before the pit did usher forth a great host of glorious golden light that split the eye and drove back the darkness in fear, and the lightning and the tempest did part and scatter! 

Then did there come a glorious voice speaking, 'I shall salve thy wounds and raise ye all unto the highest of heavens, where the clouds do not reach and where light is everlasting, 

I shall strike down thy foes with fire and fury and plunge them to the blackest pit, there to wail in horror as their flesh rots before them forevermore, 

I shall raise you up, all ye who are my chosen people, and carry you beyond pain and death, beyond heaven and hell unto a great shining kingdom of gold there to stay at my table in the eternal glory of absolute purity, if you will but honour my name in deed and word and body and soul!' 

And their shame was washed in the fire, and they did KNOW in their very hearts that they heard the word of their MASTER, the once and forever KING!" 

And such it is that when the night is darkest and most terrible, when all that is good and noble seems lost, does the most glorious and radiant of LIGHT shine through the filth and the storm to smite away the lighting and the tempest! 

Take heed and remember all you here today, that it was only when the men were lost in the very deepest and vilest bowls of the pit, only when they were utterly broken, hanging before the very precipice of DAMNATION, that it was at last that the EMPEROR did come to their aid, and it is this that is His covenant to mankind that in our darkest hour HE SHALL RAISE US FROM PERDITION! 

I will not lie to you. I have no doubt we are all aware these are dark days before us, the direst of signs are there for any with the eyes to look. It's true, times are harsh, the struggle before us is immense and it will only get more savage and terrible before the end.

But! 

That is precisely, PRECISELY, why it is now more than ever than you should take heart, and have FAITH, and fortify yourself with the TRUTH that is the GOD EMPEROR OF ALL MANKIND! For just as He reached down His hand in salvation for those fearful men in the pit, so too shall He again deliver the ultimate victory of man for all those who hold loyal to him NO MATTER THE COST! 

I was like them once. Once I too was lost and alone, cast adrift in the empty Babylon of progress, my body numbed by the false promises of comfort while my soul screamed out in excruciation yet I WAS SAVED! I opened my eyes to the darkness and corruption around me and opened my eyes to the TRUTH of the gospel of the God Emperor our once and true Lord, and when I gave myself unto his most sublime mercy I was DELIVERED from my torment, my sin was NAILED to the wheel and my soul was washed anew white as snow by the blood of my scars! 

Now I stand before you to tell you all to take heart, for all we need do to find our way to the Emperor and His Kingdom Of Gold is but to let go of our doubt and commit ourselves utterly to His word, in mind and deed and body and soul, and give unto him our ultimate loyalty unto death my brothers it is NEVER too late to renounce the darkness and cast yourself into the shining radiant purity of THE LIGHT! 

Let all who would stand with Him then behold the very face of His Light now, in the radiant purity of His Angels who walk among us, those personally saved by the Spirit Hand of The God Emperor, His most beloved Sororitas, keepers of the faith! 






Tremendous news! After so much hard work and loyalty to The Emperor my keeper, my faith has been rewarded with the first actual unit for my Witch Hunters. 

Squad Chastity is one of three planned 'assault' units of Battle Sisters. Much like my Tau, I'm building this army with a distinction between offensive core troop units equipped for going out and attacking the other side and defensive core troop units intended for locking down important sites and guarding against the other side coming out and attacking me (the key difference here of course being the total absence of a third force of flexible tactical units that can be used for either mission as needed). 



As alluded to earlier, this army represents my first ever clean sheet colour scheme, not reverse-engineered from any GW studio examples. Instead it comes from my own real life experience, being lifted directly from the school uniform of a Catholic Girls' School that some of my friends went to. In particular some goth girls I knew from there largely hated the place with a passion, and their horror stories about it left me with plentiful inspiration for grim dark religious horror about grim dark religious horror 40k factions. 

(One particular tall glass of gothic brooding with a fondness for fire and blood curdling threats left an especially strong impression on me, and ended up inspiring the basis for one of the characters in this army and a number of other villains across the Warhammers and beyond as I processed the apocalyptic fallout of an attempt to date her, but that is not a story for this blog) 

Most notably, ever since I have always seen the Sisters of Battle as Catholic Schoolgirls In Space. Forget that nuns with guns nonsense, they are absolutely Catholic Schoolgirls with rocket guns and power armour (right down to actually being Schola Progenium brats in the codex lore), not least because that concept is SO MUCH MORE BRUTALLY GRIM-DARK, between the child soldier connotations and the implications of them being bound to and bossed around by an order of sleazy old beardos with near unlimited power and near zero oversight or accountability. The Ecclesiarchy is supposed to be all the worst parts of organised Abrahamic religion thrown into a telepod and given half a space empire to do as they please, and I am here for that as the nemesis for my grey Supermarionation Space Wellsians. 



Anyway, this all culminated in one fateful evening after school when I had the sudden divine vision to try and take the uniform colours of this Catholic Girls' School and see how they looked on the Sisters of Battle in Dawn of War: Soulstorm. The final result was a lovely blue-white-gold colour scheme that I was so delighted with that I knew then and there that if I ever got the chance to do a Witch Hunters army on the tabletop that would be the colour scheme for the Sisters of Battle in it. The rest, as you can see, is history. 

This particular incarnation of the colour scheme takes full advantage of the total freedom of colour combination in real life model painting to introduce some colour-coding for the different ranks. Thus, the regular Battle Sisters have lighter medium-blue robes (the source material's colour for junior-year students) while the veterans like the Superior leading this squad wear dark blue robes (the source material's colour for senior-years). 



For those playing at home, the robes are respectively: 

Medium Blue - Regal Blue base, layered with Caledor Sky Enchanted Blue and highlighted with a 50:50 mix of Caledor Sky Enchanted Blue and Lothern Blue Icy Blue 

Dark Blue - Abaddon Black Chaos Black base, layered with Regal Blue and highlighted with a 50:50 mix of Regal Blue and Caledor Sky Enchanted Blue 



The white armour was built up in drybrushes starting from Mechanicus Standard Grey and then working up to Dawnstone Codex Grey then a 50:50 mix of Dawnstone Codex Grey and Administratum Grey Fortress Grey, then pure Administratum Grey Fortress Grey and finally White Scar Skull White. After some sage deliberation I settled on the grey-based white palette rather than blue-white palette, both shown in the painting guide featured in White Dwarf #292(UK). 

I also decided to use red lenses on the gunsights, both to act as a nice spot colour among all those blues and whites as well as to act as a perfect visual contrast to the green gunsights on my Tau. 



The Sisters themselves received a range of hair colours, including a few skunk stripes for maximum 2003 gothic energy, and as a throwback to one of my favourite 40k art pieces - a corner vignette in Cities of Death featuring a Battle Sister blasting away with her bolter through a ruined window while incoming fire impacts all around her. 


This illustration alone is a big chunk of why I rate Cities of Death equal to Codex: Cityfight. I just wish the PDF scan I got this from hadn't literally cut it off at the knees. You can feel the Evanescence and Within Temptation radiating from it


The same artwork was also major factor in my decision to go with dark grey urban rubble for the bases. From the outset I knew I had to base these models in a Witch Hunter army's natural habitat - sweeping through a dark gloomy Imperial city, wiping heretics and deviants away like the vermin they are with holy fire and blessed bolt-shells! This was also done with an eye towards building up this army with a central focus on Cityfighting for similar reasons. 




Ironically for being inspired by a Catholic school, all these blues and whites and golds ended up being wonderfully reminiscent of Orthodox Church aesthetics (which I have always deeply and openly loved), which ended up being the genesis for the army's backstory as being rooted in the Eastern Ecclesiarchy, a de facto third Convent/Synod of the Ministorum responsible for managing and enlightening the Ultima Segmentum and Eastern Fringe; in theory a subordinate offshoot from the main branches on Terra and Ophelia, but for all practical intents and purposes an equal and autonomous branch, a status quo accepted by all because of both the logistical difficulties of directly managing the galactic east from Ophelia in the galactic south and Terra in the galactic centre-west, and because much like Ultramar it ensures the Imperium has a solid power base on the other side of the galaxy from its capital worlds. 



In turn its primary Order Militant of Adepta Sororitas, the Order of The Crux Celestas that these Battle Sisters belong to, is technically an Order Minoris (though no-one is quite sure anymore whether it's supposed to be a subsidiary of the Convent Sanctorum or Convent Prioris, such information being long since lost to the ages), but has grown large and independent enough to be a full Convent in its own right, easily a match for any of the original six Orders Militant in size, equipment and significance. 

And of course all this puts the army in the perfect spot to get into lots of fights with my Tau. 




Unfortunately despite my best efforts the camera still seems to hate this colour scheme, stubbornly refusing to get the colour balance on the blues just right and leaving them appearing much lighter than they actually are in reality. The only exception so far has been this work in progress shot of the squad collected together in a corner of my painting space. 




But such matters are of little concern in the Emperor's divine plan! Now here, take plenty of these pamphlets and be sure to share them with all your family and friends. And remember we'll be meeting to discuss and study the Emperor's Holy Creed every Tuesday night, Thursday night and Sunday morning. And be sure to stop by our first community pot-luck next Saturday! 

I Lied

 I don't have Netflix. 


Die, Heretic.

Thursday, 23 November 2023

Genesis

"And so He called forth in a loud voice 'ARISE ALL YOU WHO WOULD CALL THYSELF MAN, FOR YOUR LORD IS AT HAND'! 

And His words were as fire, and the unbearable brilliance did sear at their flesh unto bone, burning away the sin and wickedness, until they emerged from perdition anew as men of purity!

And His voice was as a glorious brazen trumpet that did sunder the heavens in its clarion blast, and the men lept to their feet anew with their souls fired by righteous purpose! 

And His truth was as a great flail of gold that lashed and scoured the sin from the hearts of men, for all who beheld Him knew at once the blinding majesty of Emperor, and none could deny His bidding without curse of blood and leprosy, and so all the men cried out in praise that Emperor is Lord! 

And so it was that where once walked urchins, thieves, liars, fornicators and the blind sick, there now strode a mighty host of men gold of faith and a great love and fear of Emperor immortal, and with great trumpeting of fanfare and singing Emperor is master did they march through the iron gates of Nod!" 


A simple passage, but one full of wisdom. For just like the pilgrims who came from the lowest of human life, so too is the tremendous might of The Emperor the birthright of all mankind, no matter the station, and it is the sprit of man that is the immortal God Emperor's gift unto every human being, no matter their birth. We too, are as wretched as the pilgrims on the road to Nod when the God Emperor met them, for even the greatest man is but fleeting and insignificant before the eternal grace of the Emperor. 

And just as The Emperor called to the lost souls on the road to Nod, so too does He call to us even now! He burns within the righteous hart of every good man, imploring us all to rise up, to take a stand against the darkness, to fight humanity's blighted fate with every fiber of our very being! And so long as we fight with unyielding faith in the God Emperor and His Will in our souls, we will triumph over all and march forward in the golden light of a glorious new dawn over the galaxy that is His Emperor's kingdom for mankind! 

So sayeth the holy gospel of the God Emperor of Man.


Wonderful news everyone! I am a new man, saved from the death and torment that is the wages of sin, and delivered unto the glorious path of the God Emperor, for I am His servant and His plan is my destiny! I have been lifted up from the filth and the maggots to walk by his side in the everlasting kingdom of man! I have cast off the suffocating bands of degeneracy and wickedness and embraced the purity of the light! 


Take heart, for I am at long last, just in time for their 20th anniversary, starting the Witch Hunters army I always wanted.


The first time I discovered the Witch Hunters was when I had just started into 40k for the first time, at age 8 going on 9. I was researching every scrap of information I could find on the Games Workshop website and so invariably turned to the Witch Hunters page and.... was horribly confused. Witches in space? Witch Hunters in space? What the hell was going on? What's with all the braziers and torches? Why is everything half-medieval in my sci-fi game? What the hell does this Inqzecution thing have to do with anything? Or this Ordos Hathfickfehichsurs? Wait their troops are mostly girls? Ew cooties!


Pretty much the only thing that didn't go completely over my head was a photo and short blurb describing a type of fighting machine called a Penitent Engine, which was a kind of battle robot powered by a prisoner hard-wired into it whose desperate frantic need for mercy and forgiveness directed the robot straight into the teeth of the opposition. And even at that young age the whole concept and the model were both very creepy awesome and the ultimate illustration of the evil of the Imperium, so that very quickly earned a special place in my heart even when I could not make any kind of sense out of the rest of the model line. 


But the real origin of this Witch Hunter army lies almost a decade later, in 2011. By this time I had become a morbid depressed teenager and had discovered the darker joys of horror films and gloomy symphonic metal ballads about suicide. I had also learnt how to read and pronounce 'Ordo Hereticus' properly (well sort of, by habit I was still putting the accent emphasis on the second-to-last syllable for 'Ordo HereTICus' but it's a minor squibble). 


And in what might have been their greatest stroke of brilliance in the 2010s, GW released the entire complete Witch Hunters codex online as a free PDF. One fateful night I decided to look through it out of curiosity. And everything changed. 


I understood everything. 


I understood the Imperium. I understood what playing an Imperial army was supposed to be like. I understood space gothic aesthetics and hunting witches in space with crossbows and everything. And I understood the appeal of it all. Reading through that book was what finally broke me out of my bubble of Tau-powered classic science fiction. Ever since then I've wanted an army of heavy metal Witch Hunters. 

And finally I'm starting to get around to it this year. Here are my first results. 






OK, not my best work by any stretch, but hey that's what test models like these are for. 


In fairness they're much less flat looking in real life - an unexpected side effect of the colour scheme I've chosen is that it is apparently much less photogenic than my usual reverse-engineered GW studio schemes are. This is only compounded by the fact that the 2019 models being used are weirdly barren of details in a lot of places. The hair on them in particular is so poorly sculpted that I gave up trying to highlight it, resulting in the flat blobs of colour pictured. 


But for all that, it is a solid proof of concept and the basic colour scheme is turning out nicely, needing only a little further refinement before being ready for application on my precious metal Witch Hunter models. 


Right now the biggest question that I'm wrestling with is which variant of white to go with on the armour - grey-white (as showcased on the blond and brunette on the left of the group shot) or blue-white (as seen on the redhead and dark haired models on the right of the group shot)? The blue-white does give a nice stony gothic artwork look, but the grey-white produces a very Imperial look. A possible compromise I'm also considering is blue-white for the rank and file and grey-white for the veterans. 


Let me know which one you like more in the comments! Then also take some of these pamphlets and come back every Tuesday night, Thursday night and Sunday morning where we will be studying the holy word of the Emperor's Creed. 

Tuesday, 5 July 2016

Lunar Interlude

Classichammer is fucking awesome 
You want a Dwarf army? 


There's your fucking Dwarf army 

You want some newer models? 

Fuck you 

Dwarves can do lots of stuff like enchant artillery pieces. Can you enchant an artillery piece? 

Fuck no 

Play Classichammer


In case you aren't the most internet-savvy, the above is of course a parody of the famous advertisement for popular indie-game Dwarf Fortress (and Classichammer is apparently the name for playing Warhammer Fantasy with 6th - early 8th edition rules like I do). 

I've actually been kind of fond of the Dwarves ever since reading about them in the first White Dwarf issue I ever owned (it was covering the big Dwarf release that happened towards the end of 6th edition I believe, though it may have been 7th by then). They're actually my third favourite 'good' Warhammer Fantasy faction after Wood Elves and Bretonnia, and were one of the factions that were almost my first Warhammer Fantasy army (it came down to them, Bretonnia and Wood Elves, before a combination of falling in love with symphonic metal - specifically Nightwish - and the enormous fun I had playing as a Demon Hunter in Diablo 3 swung things in favour of the Wood Elves). I had planned to build a very large Dwarf army at some point in the future (along with Bretonnians, Beastmen, Vampire Counts, The Empire and, well, pretty much every faction except Warriors of Chaos and Ogres), but then GW brought out the ET series and promptly decided to stop selling Warhammer Fantasy models and my dream of owning gigantic armies for almost every Warhammer Fantasy faction died in agony. 

A while ago however I stumbled upon the above Dwarf battalion set in an out-of-the-way hobby store not too far from where I live, and decided it was too good an opportunity to pass up. I've worked out that if I can somehow find a second Dwarf battalion set, two boxes of warriors and some characters I should be able to put together a modest Dwarf army to act as an opposing force for my Wood Elves and Bretonnians (oh I'll also probably need an army book for it too. And any other extras I can scavenege along the way). And so I patiently waited until the anniversary of my existence that happened a month ago, which left me with a pile of cash to burn. After weighing up my options (the alternatives were either getting an Immolator or two off ebay, some Eldar ships for Battlefleet Gothic, or some Sisters of Battle characters), I decided that getting the battalion set and the other stuff below would give me the most bang for my buck. It's definitely a lot bulkier than the other battalion sets I've handled - with almost a third more volume than the Wood Elf and Bretonnian ones - and indeed when I first saw it I thought it was more than just a battalion set. Despite containing roughly the same value as the other ones (approximately three unit boxes and one small box worth of models), it's also very densely packed with quite a few bits, although most of them are weapon options and the sprues feel comparatively light on fun little doodads and extras, although it occurs to me that I may just be spoiled from the Bretonnian kits. 

As well as getting the batalion set, I also raided the online retailers and ordered up this healthy pile of old GW publications. 


Which includes the second version of the 3rd edition Chaos Space Marines codex, the Eye of Terror campaign supplement, Cityfight, and a bunch of White Dwarfs. 


If you collect Chaos Space Marines or experienced the early 2000s 'Silver Age' of Games Workshop, then this book needs no introduction. The second of two Chaos Space Marine codexes published for 3rd edition Warhammer 40,000, the 3.5 edition Codex Chaos Space Marines is considered by many to be one of the high points of Chaos rulesets, second only to the original Realm of Chaos books and the 2nd edition Chaos codex in the number of options, character and fun it provided. It's also infamous for its variant army lists, which included some insanely powerful options for armies (at the time at least. In an age of Unbound armies, superheavy units and S10 and D strength templates flying around they seem almost quaint now). 

I was a little worried about ordering this one, since it's condition was listed as only 'very good', but initial skimmings have shown it to be in remarkably good shape. I was however slightly underwhelmed by the armoury section. Much like the 2nd edition Sisters of Battle codex, after hearing about it for so long on the Internet I was expecting it to have a colossal armoury section spanning dozens of pages and covering every sort of wargear imaginable, but the actual 'wargear' section of the armoury is surprisingly small and is lacking a few things one might expect (the absence of an Auspex, for example, is particularly conspicuous), with the real options instead being found in the Daemonic Gifts and Veteran Skills (which themselves aren't as numerous as I thought they would be, but then I suppose there weren't as many Universal Special Rules floating around back then) sections, as well as the God-Specific items. Somewhat ironically for a book that's so rules-heavy, I think this is the only 3.5 edition era codex I have encountered so far that does not feature a special scenario somewhere in it, which I find strange the more I think about it. I suppose White Dwarf must have had that covered too?

I do worry about this book though. Whenever I look at it it's like... I can hear... voices... whispering to me in my head... saying that Gav Thorpe is a treacherous monster and that GW hates Chaos Space Marines and only takes away the things that make them interesting to give them to Loyalist Space Marines instead, and that Chaos Space Marines have been ruined since 4th edition.. 


A close relative of the 3.5 edition Chaos Codex, Codex: Eye of Terror was a campaign supplement published to introduce people to the famous Eye of Terror worldwide campaign in 2003. I remember seeing it and the Codex: Craftworld Eldar expansion in GW stores when I was a kid (way back in the glory days when they played metal music in the background and had artwork posted up on the walls. Also when model boxes had actual artwork on them... sometimes...) and wondering why they existed, since my childhood logic concluded that anything contained within them must surely be in the Chaos Space Marine and Eldar codexes respectively. It's about as thin as I remember it, although it doesn't have quite as much content as I was expecting (but then that's only to be expected given its length and nature as an introductory booklet). 

The main reason why I wanted it of course was for the legendary Lost And The Damned army list that allowed for armies of Traitor Guard, mutant hordes and pretty much anything Chaos-aligned that isn't a Daemon or Space Marine of some kind. It wasn't... quite what I was expecting, essentially being a list of things you could take from the Chaos Space Marine and Imperial Guard codexes plus a couple of entries for things not covered by either of those books (like the mutants). In hindsight I'm not really sure what I was expecting from it to be perfectly honest, since from what I gather it was only really ever meant to be a way to port over Imperial Guard units into Chaos armies. I guess an armoury section would have been nice, but really most of that would inevitably just be repeating stuff that's already in the other two army lists, and they had to cram in another three entire army lists as well, so I guess I can understand why there isn't one. The only real serious criticism I have about it is that there's no option for a normal human HQ choice - All the HQ options available are from the Chaos Space Marine codex and so are all, well, Chaos Space Marines. Which is fine if you want an ambitious Chaos Space Marine champion rising to the top on a horde of mortal Chaos followers and mutant monstrosities, but if you want a Lost and The Damned army without any Chaos Space Marines at all in it - like I do - then you're fresh out of luck. I know Chaos Space Marines are supposed to be the favoured champions of the Chaos Gods and so on, and that it is based on a campaign about one of Abaddon's black crusades, but Chaos Space Marine-free Chaos armies do exist too, and would it have really been too hard to add in one little entry for a mortal champion or a rouge psyker or something, or a quick "Traitor Command (use Command Squad rules from Codex: Imperial Guard)" to the list of units you can take? Really?

Fortunately the Adversaries options in the Witchhunters codex provides exactly that - options for regular human Chaos followers - but it has this stupid thing where it says you're not allowed to use them against armies that aren't Witchhunters, and it still feels like an excessive number of hoops to jump through. 

There are also three other lists, for the 13th Great Company of Space Wolves (with the glorious metal Wulfen models of old), the Cadian Shock Troops and Eldar from Ulthwe. They're about what you would expect, with the only really odd thing is the Cadian army list including the options for some Internal Guard units. What's weird about that is that the Internal Guard is charged with eliminating subversive cults on Cadia but is formed from the Ordo Malleus and uses Daemonhunters rules, when rooting out subversive cults is usually the Ordo Hereticus's job. Using Daemonhunters rules is kind of understandable, since the whole campaign happened a year before the Witchhunters codex existed, but actually stating it's an Ordo Malleus outfit and not a Hereticus one in the background struck me as.. off. 

Aside from all that, there's some top notch artwork as well. Some is from other places (I recognised one piece from Battlefleet Gothic), others seem to have been included for the first time here. 


Cityfight was another publication I noticed when I was younger, but never really thought much of it. Rather than seeing it in a store, I first happened upon it on the old GW website, where I looked through the little articles and things in its section, noticed a distinct lack of Tau-related content and promptly dismissed it as not worthwhile (during this time I generally tended to avoid any 40k-related material that did not pertain to the Tau in some way, mostly out of childhood fanaticism for my chosen faction, but also because my time and resources for tabletop hobby were even more limited than they are now, and the army I was building was Tau, so they took priority and everything else just sort of fell by the wayside). I did however get its 4th edition descendent Cities of Death, and certainly found a lot to like in that, so after seeing a few tidbits online and reading the designers' notes for it in White Dwarf #261 I thought it perhaps warranted closer inspection. 

There's a lot of artwork in here that I recognise from Cities of Death (though it seems that one of my favourite illustrations in Cities of Death - a black and white piece showing a Battle Sister blasting away with a boltgun from a window while enemy fire pitter-patters off the walls around her - was original to that one and not first included here). This book has a more extensive colour section than Cities of Death, including a detailed blow-by-blow battle report (the same one used to showcase Cityfight in White Dwarf #261 in fact). Its focus is different however, with less attention being given to customising armies for urban combat and more given to building appropriate terrain, which makes sense given that this was before GW put out much in the way of urban terrain (Forgeworld, however, had a beautiful Cityfight range, which is mentioned in the book. It still tears me apart knowing that those terrain pieces will never be sold again). 

There's also some interesting stuff on the mechanics front, especially in the armoury section. Some elements from there would go on to feature in Cities of Death, but many don't. Comparing the two is interesting, with some common items changing between the two (booby traps and combat engineering equipment), and both books having some very brutal tricks in them. Cityfight's sentry guns seem pretty hardcore... 

Cityfight also includes a short list of modifications for codexes. Most of these are rules clarifications over what counts as what for the purposes of cityfight rules interactions, but some of them are extra army list options. The list feels incomplete to me - once again, the Tau are conspicuous in their absence, although this is to be expected as the book was released before the Tau properly existed in 40k, as did the fully-fledged Necrons that also seem strangely missing (and both could probably do with a few clarifications on how certain weapons and wargear interacts with the Cityfight rules). What's far less forgivable is the total absence of any mention of the Sisters of Battle, which most certainly existed at the time the book was published. Granted, at that point they were still confined to a Chapter Approved army list, but you'd think they'd warrant an entry with all their template weapons and whether or not it's possible to give Immolators siege armour, and maybe some amendments in the Cityfight armoury to give them things like, say, multi-melta armed sentry guns or incendiary mines that you would expect them to have. 


White Dwarf #263 completes the holy trinity of White Dwarf magazines that covered the first ever Tau release, ever. Interestingly, this is the first 'old' White Dwarf I've gotten that's in pristine condition - not just excellent or near mint, but literally brand new and seemingly never before touched. As a pleasantly unexpected surprise it also included a pair of supplementary catalogues. I have never seen any examples of them before (though I dimly recall seeing TROLL mentioned somewhere once), anywhere, which suggests that they weren't readily available in the stores, or if they were that I never noticed them once. These two booklets, along with the sealed packaging it came in still having a delivery address that was not mine on it (according to it this issue hails from Miami, the land of Michael Westen) leads me to believe that this was a subscription issue that the receiver for some reason never opened before trading it away. 

It has the usual goodly articles that a White Dwarf of its vintage has, but the real prize for me - and why I wanted it - is the Tau background it contains, especially an article about Vior'la that I don't believe has ever been published anywhere else. There's also the famous guide to Battlesuit configurations, from which many iconic Crisis Team loadouts get their name (If you've ever heard a Tau player call a Crisis Suit with a plasma rifle and a missile pod a Fireknife, this article is where that came from) and which was later published online, and can still be found in Advanced Tau Tactica's official background archive (or on the old GW website through the Wayback Machine). Strangely, it's billed as a tactics article in the contents, but is written purely from a background lore standpoint with zero discussion given over to in-game performance or utility. 


White Dwarf #251 may seem like an odd choice at first, but I put it high on my to-buy list for one very important feature, namely the old 40k Vehicle Design Rules. I've heard a lot about these on the Internet, and so- 

Wait... something's wrong... it's not here... it ISN'T HERE!! Minions!! You PROMISED me you had found it! You SWORE that it would be here, in this issue! Explain to me why it isn't in here! You have FAILED ME!! Why you MISERABLE PATHETIC INCOMPETENT EXCUSES FOR HENCHMEN!! WHY YOU WRETCHED INSUFFERABLE MEWLING GROTESQUE FEEBLE SACS OF PUTRESCENT IMPOTENCE!! Better a Hedgehog for a minion, better a Tumbleweed! You will SUFFER DEARLY FOR THIS TRANSGRESSION!! HEADS WILL ROLL!! I WILL HAVE THE BONES RENT FROM YOUR WORTHLESS BODIES!! I WILL SEE YOU FLENSED WITH SEARING SCOURGES UNTIL YOUR FLESH IS STRIPPED AND RAW!! I WILL SEE YOU BURN IN FIRE AND BOILING OIL!! YOU WILL BLEED FOR FORGIVENESS!! YOU WILL TWIST AND WRITHE AND SCREAM IN PUS-SOAKED BRIMSTONE-SMOULDERING AGONY!! FIND ME THAT WHICH I SEEK!! I WILL BRING HEAVEN AND EARTH CRASHING DOWN IN FLAMES IF I MUST!! I WILL TEAR APART THE ENDS OF THE WORLD!! I WILL RAIN FIRE AND LIGHTNING AND BURNING HAIL DOWN UPON THE LANDS OF MEN!! NONE SHALL BE SPARED MY WRATH UNTIL IT IS MINE!! 

Ahem. The Vehicle Design rules are indeed in this issue, but not all of them. It seems that they must have been revisited at some point, as several elements I have seen in places online are not included, in particular options for designing Tau vehicles. In hindsight it should have been obvious to me that I wouldn't find that in there, since this issue predates the introduction of the Tau by some time, and indeed it quickly dawned on me that was the case when I suddenly encountered the nasty paradox of how rules for a faction could be featured in a publication that was released almost a year before they existed. This threatened to create a universe destroying temporal singularity rift, but fortunately I was able to preserve the fabric of reality at the cost of having all knowledge of how to perform long division erased from my mind for all eternity. You carry the one over, don't you? 

It's not a total loss though. The basic design rules are all there (including a plug for Forgeworld's brand new book Imperial Armour. The very first one they ever published. No, not Imperial Armour Volume 1, the one BEFORE that one), and there's some other useful stuff too, particularly rules for most if not all of the Regiments of Renown in Warhammer Fantasy, as well as a sneak preview for the amazing brand-new Tyranid line coming soon for Warhammer 40,000 (the 3rd edition release in case you were wondering) that I found amusingly quaint and a Lord of the Rings poster still lodged in the middle of the magazine. 


White Dwarf #292 and #293 appear to be the main two issues that covered the 2004 Witchhunters release, and so I added them to the list as well. I walked away feeling like there was surprisingly little coverage given to it in #292, the main Witchhunters-related content was buried towards the back just before the Lord of the Rings section along with the other 40k related articles (in contrast #262 had almost all the Tau-related stuff front and centre). It also lacked a Designers' Notes article and inaugural battle report, which I found equally surprising, but on the other hand it seems to have a healthy chunk of background material I don't recognise (which means it's likely I haven't seen it before) and - in a totally unexpected but wholeheartedly welcome surprise - rules for using Frateris Militia, or Zealots as they're called in it, in 3rd+ edition alongside the Witchhunters codex. Looking at the new releases listed in it and the following issue (most notably neither list features the actual Witchhunters Codex itself) leads me to suspect that there was a third issue given to covering the Witchhunters release, and that I probably want either #294 or (much more likely) #291 as well. 

#293 begins with a brief look at upcoming digital developments, including some obscure unremarkable Real Time Strategy computer game for 40k called Dawn of War. Pfft, nothing to see there, it's only a matter of time before it falls off the public radar and is forgotten like all the other Warhammer computer games. It will never amount to anything. This issue features a tactics article for Witchhunters armies, which is why I got it, as well as a background article with examples of Witchhunters characters and enemies (both this and the tactics article were also featured online) and some painting/modelling articles on Immolators and Penitent engines and a phenomenal First World War inspired Imperial Guard army. The rest of the issue is almost completely given over to covering Storm of Chaos, a Warhammer Fantasy global campaign that I have every confidence and utmost faith will be immortalised as an immutable part of Warhammer Fantasy canon and history for the rest of time, and can only be building towards an incredible breathtakingly epic climax that will be forever loved by Warhammer enthusiasts the world over. 


White Dwarf #212 represents a historic landmark as the first White Dwarf issue of the 1990s era that I now own. Adding to what is quickly becoming a recurring trend, I was somewhat underwhelmed by it. Much like the 2nd edition Sisters of Battle codex (the release of which this issue covered), I had always found the 1990s iteration of White Dwarf to be hyped up as some mythical golden age of content that was vastly superior to all that came after it, and for something with that kind of reputation, I didn't feel like it had that much content. Don't get me wrong, it has plenty of good content, I just don't get the impression that it has considerably more of it than, say, one of the 2001 vintage White Dwarf issues. Most damming is that there's no designers' insights on the Sisters of Battle models or codex or additional background for them that I was expecting to find in it (though it does feature what looks like some interesting special scenarios themed around them, I will give it that). There's also a big section on GorkaMorka (also a new release then) and a bunch of other interesting bits and bobs. There's also supposed to be a cardboard scenery piece included as well, but unlike #263 above whoever first owned this copy DID look through it, and so that little freebie is now long gone. Not that it bothers me that much, I wanted it for the articles. 


Finally there's White Dwarf issues #307 and #308, the main two that covered the 6th edition Wood Elf release (hallowed be thy name). There's what you would expect them to include - designers' notes, painting guides (which much like the assembly guides for Tau ships included in Battlefleet Gothic Magazine #17 would have been nice to know when I was trying to work out how to replicate the studio scheme!) and a couple of battle reports, one of them having the Wood Elves led by an almost-unrecognisable Mat Ward. There are some other interesting bits as well, like the rules for a Regiment of Renown of Amazons for Warhammer Fantasy and a delightfully bizarre Mechanicus army showcase (which has left me desperate for any information revolving around the so-called Phi-Alpha 2 Neutrino Irradiators) and a teaser for the first expansion pack for that Dawn of War computer game from awhile back. How odd, I was certain it was going to crash and burn, and that the Storm of Chaos ending was going to be grand and satisfying! How is it that the impossible is happening? Why next thing you know the Lord of the Rings Strategy Battle Game's runaway popularity will die out after the third movie's run is finished, and they'll take away the Specialist Games! Totally unthinkable! 

Actually, speaking of unthinkable things, there are two things I found utterly hilarious in these issues. The first was a quick sentence in the Wood Elf painting guide warning not to put too much detail on a model so that it doesn't look cluttered, and the second was an article recommending counts-as proxies. Needless to say the idea of showing restraint from excessive model detail and advocating creating your own models to stand in for other units both seem absurdly ironic given GW's recent trends... 

And that's about it. Now to enjoy the wonders of outer space some more. 

Thursday, 23 April 2015

SPACESHIP!! SPACESHIP!! SPACESHIP!! SPACESHIP!! SPACESHIP!!

It took months longer than I planned, but I finally did it. I finished the Custodian class battleship for my Tau fleet, the Zelbinion.






This model was utter hell to paint. I used the last of my ancient cache of Tausept Ochre paint for it, to save costs on a whole new pot of paint and to tie it in with the other Kor'O'vesh ships in my fleet. After painting the Emissaries I was sure that it would take only a few weeks, getting the right coverage of colour with just two coats, three at most.


I was wrong. So very wrong.


The paint was on its last days, and so refused to dry evenly, either producing ugly splotches of discolouration or even uglier 'blisters' of solid paint, and for the next few months I went through a gruelling process of applying and re-applying an endless cycle of see-sawing coats and touch-ups that I can only describe as the painting equivalent to trench warfare. It was horrifically demoralizing, as I poured in countless hours of work while never feeling I was making any real progress on it. Eventually though I got it looking.... presentable at least, the highlights went on and now I feel like it was all worth it in the end. I'm particularly pleased with the engine-glows, my neatest yet.

In a clever bit of conversion work, I also pinned the keel section to the main hull rather than gluing it down, allowing for the two pieces to be separated.



No backstory this time folks. Ordinarily I would, since my Battlefleet Gothic background isn't on hold at the moment, but I simply haven't had enough time to write any between university work and actually painting this thing. Next time there probably will be though.

What there is, however, is some of my latest acquisitions. With the latest disturbing rumours about the imminent demise of Warhammer Fantasy, I went and got myself a castle like I always wanted. Now, I have a modest force of Bretonnians (that I also always wanted) to live in it.


All-up, that is 24 Knights, 40 Men-at-arms, 4 Peasant Bowmen, 3 Pegasus Knights and two characters, to go along with the small handful of Bretonnian characters I already had. It isn't much, it's somewhat plain and certainly a far cry from the vast army of them I originally envisioned, but it has all the essentials of a small force and is definitely better than nothing.

I also picked up a Vampire on foot, another model I always quite liked.


I had intended to get a full Vampire Counts army one day, but I simply don't have the resources for it, so it seems I will have to settle for just one character for it.

Perhaps the most astonishing new arrival, however, is this.



It's an order of old GW publications I got from Noble Knight Games. The rules mechanics in them might not be entirely up to date, but they still have plenty of fantastic background and hobby material in them, and they are all real treasures to have.


Battlefleet Gothic Magazine issue 17 was my top priority with the order - being a giant enthusiast of Battlefleet Gothic and with the Tau being my favourite faction of both Battlefleet Gothic and Warhammer 40,000 it was a must-have for me. I was actually surprised by how small it was in size and length, I was anticipating something like an old White Dwarf magazine, but as it turns out it's not much bigger or longer than the new weekly White Dwarf. Even so it still has a fair amount of content in it, including assembly guides for the Kor'vattra Tau ships (which would have been really useful if I had had them at the time I assembled my Kor'vattra Tau ships!! grumblegrumblemuttermutter) and rules for extra celestial phenomena, including black holes, useful since there's mention of them in my Battlefleet Gothic background.



The two White Dwarfs, 261 and 262 (US), October and November 2001, represent a particularly historical landmark to me as they were the main two White Dwarfs to cover the first ever release of the Tau, which like I say is my favourite faction of Warhammer 40,000. I always knew that White Dwarf had gradually featured less and less content over time but my god was I surprised to find out just how much used to be packed into them! I thought the first few White Dwarfs I got from around 2005-2007ish had a lot of stuff in them, but these two feel like they have almost twice as much stuff in them. It took me the better part of a week to work my way through both of them, and even then I ended up staying up until 4:30 in the morning to finish off the second one. They really do have a bit of that old early-2000s era GW magic in them, and it was great fun reading through them.

The final one is a copy of the original Codex: Sisters of Battle published towards the end of 2nd edition Warhammer 40,000. My Ecclesiarchal agents discovered it when I went to order my copy of Codex: Witchhunters and my holy conclave of ministers quickly concluded that I had to have it. I noticed that the three other publications were much cheaper than anticipated so I figured now was as good a time as any to snatch up a copy.




According to the publication date inside, this book was written when I was just 3 years old.


Once again it was a lot smaller than I thought it would be. After hearing legends about how the 2nd edition codexes contained vast amounts of background and hobby material, I was expecting it to be a massive, hulking tome of information but in truth it isn't much bigger than either of the 3rd edition codexes I have, or the 4th edition one I have for that matter, and contains only slightly more background (and less hobby material). I still consider it worth getting though, since a lot of the background inside isn't repeated in Codex: Witchhunters. Some of the old rules were fascinating to see too (vehicles seem like they were absolute death-traps in 2nd edition!).

That about covers everything I think. Now back to my eternal tasks of painting and background writing (and university assignments)....