Monday, 14 April 2025

Intelligence Report - Eyes Only (2)

--TO: Shas'O'T'au Kais'ka'Eoro'Da'Anuk, Aun'El'T'au Or'res'Cea, Gue'El Santiago, Penros Coalition Command--

--SENT: T'au'Il'fannor'Vre'Shi'B'Ko--

--AUTHOR: Por'Vre'T'au Bentu'Doran--

--SUBJECT: Intelligence Update: Bandit Group S-- 

-- CROSS-REF.: Penros Campaign, Pirate Activity, Mont'au'Gue'la, Terror Activity--  


Tau'fann, 


My work with Kor'Vre'T'au Sa'Kunas to track and observe the activities of the local Mont'au Gue'la terror group designated Bandit Group S continues apace. Since our last report the terror group has largely gone underground on Penros 7, and consequently the Penros Air Caste Command has downgraded their threat status and corresponding target priority in the ongoing KIR'LA-6 operation. 

Nonetheless Sa'Kunas's teams have continued to monitor and observe the activities of Bandit Group S as constantly as possible, a task complicated by the terrorists' proficient skills in fieldcraft and stealth. While major actions and concentrations of troops and equipment are easy to identify, the smaller dispersed activities of Bandit Group S terror cells are becoming more challenging to track with aerial and orbital surveillance assets alone. 

Despite this Sa'Kuna's teams have managed some level of success and we can present a broad overview. Based on available data it would appear that Bandit Group S has spent some time and effort regrouping and rebuilding their forces to an extent, and most core cells appear to have been restored to their nominal strength. Current recruitment sources for Bandit Group S is at present unknown, but most likely theories suggest access to reinforcing troops from outside the system through as yet unidentified means. It is also speculated that the terror group may have procured or be seeking to procure some form of genetic replication technology as a long-term solution to manpower requirements. 

In any event Bandit Group S appears to have grown confident enough to begin attempting serious destabilising activities once more, and affiliated Terrorist cells have been observed concentrating their efforts on the Penros 7's northern reaches. We were forced to abandon much of this territory during our initial encounters with the system's local Ores'la, and various local pirate and terrorist forces have battled across the expanse ever since. 

While the Ores'la appear to be focused elsewhere for the moment, Bandit Group S has instead most recently come into contact with another recently emerging Mont'au'Gue'la terrorist group, which Coalition Intelligence has designated BANDIT GROUP T. Coalition assets have thus far observed two incidents involving combat between these two armed groups. 


1. BANDIT GROUP S - UPDATE MEMORANDUM 

(i)

The assets of Bandit Group S that were observed during these incidents have changed little since the last report on the terrorist group, and so for the sake of brevity will not be repeated here. For a comprehensive overview of the combat structure and elements involved refer to file B3952 INTELLIGENCE REPORT - BANDIT GROUP S


(ii)

What is of note is that of the Bandit Group S assets observed thus far not all were observed present during INCIDENT 1 - Bandit Group S CELL 3 was notably absent from this engagement, appearing in combat only some time later. The reasons behind this temporary absence are unknown to us at this time, but based on communications intercepts and psych profiling we believe the most likely cause to be some form of political or theological disagreement based around Cell 3's known theistic beliefs surrounding so-called 'Nurgle' worship. 

Given this fact and the confirmed presence of terrorist elements within Bandit Group T that share similar theistic practices, it seems probable that the operatives of Cell 3 were hesitant to fight their fellow worshippers of the same religious order and could not be persuaded to take up arms against them until later. This evidence lends further support to the potential for inciting or inflaming a political schism within the Bandit Group S organisation along sectarian lines - further investigation into efforts to exploit this opportunity are recommended. 

Alternate theories include issues with supply or technical malfunctions in the exotic etheric-powered equipment favoured by Cell 3, or extended convalescence from earlier combat wounds, but these all remain speculative and unsubstantiated. It is the team's belief that the theological-political friction outlined above remains the simplest, best-supported and most likely explanation. 


(iii)

In any event Cell 3 was observed in combat with Bandit Group T forces during the later INCIDENT 2 - it is believed that their intervention was a result of their fellow worshippers taking up arms against their comrades or the emergence within Bandit Group T of fighters observing opposing theistic practices, with either event being perceived by Cell 3 as a betrayal worthy of direct action. Both events being causes is considered likely. 


2(a). BANDIT GROUP T - INITIAL OVERVIEW 

(i)

While Bandit Group S remains the primary focus of my team, in the absence of a dedicated intelligence team assigned to monitor them it is necessary for me to include in this report a brief primer on the nature of the Mont'au'Gue'la terrorist group designated Bandit Group T. 

Bandit Group T represents the newest Mont'au'Gue'la terrorist organisation to be identified in the Penros system. Much like Bandit Group M the organisation appears to be primarily comprised of Gue'la terrorists with few Gue'va operatives thus far observed. The group appears to be a civilian-rooted insurgency, as the bulk of fighters thus far encountered appear to be militia or levies recruited - willingly or otherwise - from the civilian population with little in the way of formal military training, formation drill or equipment being observed. Most notably, virtually no heavy weapons have been identified in any meaningful number among the group's fighters, which is at the time of writing the primary weakness of Bandit Group T terror cells, though at the rate they appear to be acquiring additional weapons this disadvantage is unlikely to last for long. 


(ii)

Nonetheless it would be a serious mistake to dismiss Bandit Group T as a mere rabble. Indeed, the group appears to command a tremendous technical capability with bio-genetic research and modification, as well as highly advanced genetic manipulation technologies. It would appear that the bulk of the organisation's resources has been concentrated in these fields, and the results are nothing short of astonishing. The group employs extensive genetic modification across virtually all of its fighters and operatives, with many examples pushing the envelope on the known limits of Gue'la anatomy and biochemistry. 

Most notably the main front-line fighters that comprise the bulk of the group's terrorist cells appear to have had their physiology altered in ways that dramatically improve tissue strength, skeletal strength, cellular stabilisation in the face of extreme trauma as well as dramatically dampening nervous response to adverse stimuli. The result is combined with physical modifications to the subjects' epidermal tissues - most commonly in the form of hardened scales or wart-like lesions of hardened ionised tissue - to produce gene-edited Gue'la that are vastly more resilient to physical harm. 


(iii)

Most worryingly, this has the effect of making these Gue'la militants all but impervious to small arms and anti-personnel firepower - including that of our own pulse weapons. The appearance of these gene-edited Gue'la terrorists represents the first major instance of common foot soldiers being unaffected by plasma pulse impacts, requiring concentrated fire to even have a chance of stopping them. Up until now the only adversaries with this capability were Gue'va shock troops encased in powered battle armour exoskeletons, who have been not been encountered in any significant numbers. These gene-edited Gue'la employed by Bandit Group T are deployed in significant numbers however, and the results are already being felt - the sight of masses of these Gue'la walking through the concentrated storms of firepower laid down by our Fire Warriors has had a disastrous impact on our troops' already fragile morale. 


(iv)

Perhaps even more fantastically, the group appears to have devised some cheap and practical means of resuscitating Gue'la bodies well past the point of being medically dead. Large numbers of the group's front line forces have been observed to comprise of what can by all scientific metrics be considered cadavers reanimated by as-yet unknown means. The subjects appear to have extremely limited neurological and mental capacities, with all subjects observed being incapable of much more than animalistic intelligence and limited ambulatory skills, but the fact that even such limited faculties can be gleaned from such advanced states of decay is astonishing. Some genetically engineered biological vector is considered the most likely avenue for this capability, based on observed behaviour of subjects and observational data of the condition appearing to be transmissible via biting. 

It should be noted that this is not the first time such capabilities have been observed in the hands of Mont'au'Gue'la terrorists, as similar cases have been documented in operations [ D A T A  R E D A C T E D  -  C L A S S I F I E D  M A T E R I A L  -  A C C E S S  I S  R E S T R I C T E D  T O  C L A S S  8  A U N ' O  S E C U R I T Y  C L E A R A N C E]  during [D A T A  R E D A C T E D  -  C L A S S I F I E D  M A T E R I A L  -  A C C E S S  I S  R E S T R I C T E D  T O  C L A S S  8  A U N ' O  S E C U R I T Y  C L E A R A N C E] as referenced in [ D A T A  R E D A C T E D  -  C L A S S I F I E D   M A T E R I A L  -  A C C E S S  I S  R E S T R I C T E D  T O   C L A S S  8  A U N ' O  S E C U R I T Y  C L E A R A N C E]. Presumably Bandit Group T has managed to access the same technology by as yet unknown means. 


(v)

Bandit Group T's political doctrine remains unknown as of this time. At first it was initially believed that the group represented a large-scale following of the monotheistic 'Nurgle' religion. This was based on early reports and surveillance data showing a large number of 'Nurgle' monotheist figures present within the organisation. 

Later Air Caste signals intercepts and further surveillance data suggests this theory was erroneous however, with Sa'Kunas's teams having identified at least one major terror cell practicing a conflicting monotheistic practice of 'Slaanesh' religious observance. Further analysis of Air Caste signals intercepts indicates additional large cells observing monotheistic 'Khorne' death cult practices, as well as polytheistic religious observances referencing all three theistic figures. 

It is possible that the group represents a patchwork of multiple political and theological factions, which would indicate the possibility of of a potential schism between them - creating or exploiting such division could significantly weaken the organisation's power base and threat level, and additional investigation into efforts towards this end is advised. 


2 (b). ORDER OF BATTLE (CONFIRMED) - BANDIT GROUP T 


COMMANDER (Ass. Second-In-Command): Unidentified Mont'au'Gue'la agent, observed directing local cells in combat and believed to be primary officer commanding front-line Bandit Group T assets. Recommend prioritising tracking of this individual with surveillance and observation assets when dedicated intelligence team is assigned. 

Genetic-physiological derivations are currently unknown. Suspected Gue'va former shock troop. 

Observed equipment includes: 

- Experimental etheric weapon 

This device resembles a primitive sword murder implement, and data indicates a number of similarities to the gruesome powered energy swords favoured by the Gue'la. It is possible that this weapon represents an advanced prototype of a next-generation model stolen from a Gue'la R&D institute, or an extensively modified variant. 

In any case this device is based on etheric technology, possibly even incorporating metacreative composites in its construction, and appears to employ or channel etheric energies into its disruption field to provide tremendous amounts of destructive force. Fortunately, in addition to the obvious shortcomings of its non-existent striking range, the weapon has a catastrophic design flaw - energy signature and pattern analysis indicate that the weapon is dangerously unstable, making it more dangerous to its user than to its user's adversaries. 

- Subject is also accompanied by two 'vesa, who appear to be diminutive Gue'la of some variety. Their purpose as of this writing remains unknown. 


SUB-COMMANDERS (Ass. Subordinate to Commander): Three (3) unidentified Mont'au'Gue'la agents, observed managing local cells directly as well as engaging in destabilising and provocative activities. These figures are currently believed to operate freely within the organisation, assigning themselves to specific cells as they see fit. 

All three agents have been observed with extensive bio-augmentation. This includes: 

- Significantly augmented arm structures including etheric bio-technologies to impart shearing-force strength far beyond normal biological limitations. 

- Suspected etheric conduit biotechnic implants. 

In addition to this observed equipment includes: 

- full complement of Gue'la manufactured grenades including fragmentation, shaped implosion charge and thermo-molecular reactive explosives.


CELL T-4: Five (5) Gue'va shock troop operatives specialised for close quarters assault. 

Observed equipment includes: 

- Five (5) Gue'la light bolt drivers (Model type unknown)

- Five (5) suits of Gue'la manufactured powered battle armour. Confirmed to feature etheric enhancements and extensive techno-organic modifications. 

Armour capabilities include: 

- Integrated assault weapon system (unidentified energy weapon based on metacreative technology) 

- greatly enhanced user strength 

- onboard shield generators

Communications intercepts indicate the operative believed to lead this particular cell holds deep theistic beliefs venerating a deity-like figure known as 'Slaanesh'. This particular religious practice has been observed consistently across a large (approx. 20% of all groups encountered near Tau Space) section of Mont'au'Gue'la terrorist and pirate groups. The other Gue'Va cell members appear to share these theistic tendencies. 



CELL T-0: Four (4) genetic-augmented Gue'la agents. Significant and extensive genetic bio-augmentation observed. 

This includes: 

- Significantly increased size and body mass 

- Significantly increased muscle mass and physical strength 

- Significantly increased skeletal density 

- Significantly increased tissue density 

- Significantly dampened pain sensitivity 

- Significantly increased aggression impulses 


Observed equipment includes: 

- Assorted collection of crude bludgeoning implements and repurposed heavy industrial tools 


CELL T-1: Twenty (20) reanimated Gue'la. All cell members identified as deceased Gue'la cadavers resuscitated with unknown bio-genetic vector. 

Observed equipment includes: 

- Assorted Gue'la clothing in varying states of disrepair. 


CELL T-2: Fifteen (15) genetic-augmented Gue'la. Significant genetic bio-augmentation observed. 

Bio-augmentation includes: 

- Gene-edited epidermal tissues, including additions of armoured scales, chitinous lesions and wart-like lesions across much of the body. 

- Enhanced tissue mass 

- Significantly decreased sensitivity to pain. 


Observed equipment includes: 

- full complement of Gue'la manufactured grenades including fragmentation, shaped implosion charge and thermo-molecular reactive explosives. 

- Assorted collection of improvised bludgeoning and stabbing implements 

- Assorted Gue'la clothing in varying states of disrepair. 


CELL T-3: Fifteen (15) genetic-augmented Gue'la. Significant genetic bio-augmentation observed. 

Bio-augmentation includes: 

- Gene-edited epidermal tissues, including additions of armoured scales, chitinous lesions and wart-like lesions across much of the body. 

- Enhanced tissue mass 

- Significantly decreased sensitivity to pain. 


Observed equipment includes: 

- full complement of Gue'la manufactured grenades including fragmentation, shaped implosion charge and thermo-molecular reactive explosives. 

- Assorted collection of improvised bludgeoning and stabbing implements 

- Assorted Gue'la clothing in varying states of disrepair.


- MCW T-1: One (1) Mal'Caor autonomous heavy combat walker. 

Observed armament includes: 

- One (1) heavy tank gun of Gue'la design (120mm Gue'la spec calibre), modified for indirect fire

- One (1) twin-linked heavy automatic cannon of Gue'la design (estimated 37mm - 57mm Gue'la spec calibre) 

- One (1) bio-mechanical close combat device ('Scourge' type pattern based off Gue'la torture device design) 

- Two (2) heavy mechanised powered claw appendages 


Observed modifications include: 

- Enhanced armour protection (suspected etheric or techno-organic technologies incorporated) 


A complete inventory of all identified equipment and its quantities can be found in attached data file BANDIT GROUP T - PRELIMINARY EQUIPMENT INVENTORY AND TABLE INDEX. 


(ii)

The Mal'Caor heavy combat walker appears to be the most recent addition to Bandit Group T's arsenal, and its appearance came as a surprise to both us and Bandit Group S as it was initially believed that Bandit Group T's doctrinal focus was concentrated solely on bio-genetic research and technology as well as bio-genetic enhancement of common foot troops, and that this extreme focus would leave no resources for the procurement of heavy weapons or heavy equipment. The presence of such sophisticated equipment indicates Bandit Group T's funding, black market contacts and resource pool are far more extensive than initially believed. Further investigation into these areas of Bandit Group T should be given immediate priority. 


(iii)

It is also noteworthy that procurement of Mal'Caor combat platforms was given first priority by Bandit Group T leadership. Out of all the various Gue'la and Mont'au'Gue'la combat platforms presumably available to them, they favoured procurement of the Mal'Caor over even the readily available B'Elan'gu'cha combat platform with far greater utility to such an infantry-focused insurgency with limited resources. 

This is not an isolated case either -  mission data from Air Caste assets engaged in Operation KIR'LA-6 shows confirmed kills on dozens if not hundreds of Mont'au'Gue'la vehicles, including both B'Elan'gu'cha and Mal'Caor platforms and many more besides, yet the various terrorist groups operating on Penros 7 continue to field Mal'Caor combat walkers even if they cannot deploy any other kind of vehicle. That the various Gue'la terrorist groups active on Penros 7 are able to continue fielding the combat walkers in spite of such staggering attrition rates is a compelling testament to the value these terrorists place on the Mal'Caor design. 


(iv)

Decrypted Air Caste signals intercepts suggest that the core leadership of Bandit Group T is something of a 'tiered diamond' in structure. Four major figures have been identified directing Bandit Group T cells in field operations. All four are suspected to be Gue'va former shock troops, but if so all of them typically operate outside of the powered exoskeletons usually issued to Gue'va shock troops, which makes definitive identification difficult without closer inspection. 

In any event three of these individuals appear to be largely subordinate to the fourth, managing smaller scale operations and personally directing individual terrorist cells while the fourth figure manages larger scale command. Signals intercepts also suggest an as-yet unseen fifth figure with total authority over the entire leadership structure, but we have been unable to conclusively identify any further information about this fifth leader and details remain sketchy at best. 

This leads Bandit Group T to have what appears to be a particularly decentralised chain of command, and as such termination of senior leadership figures is unlikely to disrupt their terrorist activity to any significant degree. The entire organisation will, it seems, have to unfortunately be dismantled completely. 


3. INCIDENT REPORT - DEPOT 262

(i)

The Incident at Depot 262 represents the first major action by Bandit Group S since their ill-fated attempt to capture Outpost 515 some 20 rotaa ago, as well as the first major action by Bandit Group T we have observed. Depot 262 itself is comprised of a subterranean installation located in the northern mountains of Penros 7's primary inhabited continent and was one of the sites used to store the heavy equipment of the Fire Caste Command deployed to the planet. The site was completely evacuated 18 rotaa ago and is now empty of any significant Tau equipment. It can be assumed that Bandit Group S was attempting to capture the installation for use as a robust shelter from our Air Caste assets and a hidden base of operations. It is also assumed that Bandit Group T was seeking to capture the depot for similar purposes. 


(ii)

Unlike the attack on Outpost 515, this time the Bandit Group S strike force waited until nightfall before commencing their attack. We had anticipated that Bandit Group S would make frequent use of night-time attacks to sow confusion amongst their adversaries and leverage their excellent night-fighting skills common to all Es'Mont'El'Da terrorists, and were surprised to see their earlier attack during daylight hours. It would seem that the terror group had like us underestimated the ferocity of the local pirate and terrorist groups in the system, and has adjusted their tactics accordingly. In any event the Bandit Group S strike force clearly anticipated using the surprise and confusion of a night-time attack to aid in demoralising and intimidating the Gue'la irregulars opposing them into retreat, in accordance with known Es'Mont'El'Da combat doctrine. 


(iii)

As best we can determine, the operational plan employed by the Bandit Group S strike force (approximately cadre level in strength) was to use the superior stealth and fieldcraft skills of its main infantry cells to closely shadow the approaching Bandit Group T force (also cadre level in strength) and closely observe the force disposition of the Bandit Group T elements. Once the weaker Bandit Group T elements were identified, the Bandit Group S infantry teams would forward-deploy to concentrate on the opposing force's weakest flank with Cell 2 while the smaller Cell 1 acted on the opposite flank as a diversionary force to draw the bulk of Bandit Group T assets away from the main attack. At the same time the motorised Cell 4 would use their speed to rapidly reinforce Cell 2's attack while Cell 0 covered the push with long range fire support. 


Fig. 1. Initial deployment of belligerents




(iv)

Initial deployment of Bandit Group S forces in the area would appear to corroborate this. Once again the initial Bandit Group S deployment was concentrated around a reverse-slope defence of key high ground overlooking the primary above-ground entrance to the depot, albeit this time featuring Cell 0 deployed conventionally - it would appear that the force commander did not wish to risk a matter transmission insertion after the disastrous outcome in their last engagement. Once again our surveillance assets were largely unable to locate Cell 1 and Cell 2 until they broke cover at precisely D-Dec + 01:00:00, with Cell 2 appearing on the left flank of Bandit Group T (or the right flank of the Bandit Group S position) and Cell 1 appearing in front of the opposing flank along with the presumed Bandit Group S commander. 


Fig. 2. Bandit Group S deployment detail - note reverse-slope deployment and concealed ambush positions 



(v)

The Bandit Group S attack was fatally compromised by the complete and utter refusal of Cell 0 to engage any hostile targets, or even open fire once throughout the entire engagement. This bizarre behaviour remains a complete mystery that has left us baffled. Analysis suggests that the Cell 0 operatives may have failed to acquire or identify any targets under night fighting conditions, but historical data regarding the notorious proficiency of Es'Mont'El'Da terrorists with nighttime operations calls this conclusion into question. The other highly intriguing possibility is that this action was a deliberate act of insubordination motivated by some kind of internal power struggle or political rift within the Bandit Group S organisation- additional investigation into current internal political dynamics of the group may be necessary. 

Ultimately the lack of heavy fire support from Cell 0 left the Bandit Group S force without an effective answer to the significant mass advantage enjoyed by Bandit Group T, which combined with ineffective fire from Cell 2 resulted in Cell 2 and Cell 4 - which had as planned moved up for close support - being overrun and the attack collapsing with Bandit Group S forces withdrawing after a protracted Six Dec engagement having suffered considerable casualties once again. 


Fig. 3. Bandit Group S Cell 0 in the field. Despite commanding field of fire this unit was completely inactive for the entire battle


Fig. 4. Bandit Group S Cell 2 in combat. This flanking attack proved ineffective due to lack of fire support from Cell 0


Fig. 5. Bandit Group S Cell 1 in combat. Note: the smaller lifeforms in contact with Cell 1 are an anomaly. They have been present in all Bandit Group T attacks thus far, typically employed as screening or spoiling elements as seen here, however their nature remains unknown. Believed to include small Etheric Lifeforms, suspected close cousins of otherwise unique Type-7S Etheric Lifeform. 


(vi)

A critical point of the incident occurred at D-Dec + 03:47:51. Multi-spectral data indicates some kind of energy spike emanating from one of the Bandit Group T sub-commanders leading a counter-offensive launched against Cell 2. The energy signature appears similar to that of a matter transmission beam, but localised entirely on the precise position of the sub-commander himself. It should be noted that this event occurred after the sub-commander appeared to suffer critical injuries, and it is believed that whatever device triggered it was rigged to some manner of dead-man switch. 

Immediately following this energy spike we were able to identify the arrival of one (1) Type-7O Etheric Lifeform. As you will no doubt be aware this unprecedented event marks the first confirmed presence of an O-class Etheric Lifeform of any kind anywhere in the system. O-class Etheric Lifeforms are of course exceedingly rare, and have only been observed anywhere within Tau space on a handful of known occasions. The implications of this event are startling to say the least. 

The presence of a Type-7O Etheric Lifeform indicates that Bandit Group T must have considerable etheric infrastructure in place, given current hypotheses that O-class Etheric Lifeforms are the most vulnerable and least able to survive in a conventional matter environment. O-class Etheric Lifeforms are of course believed to be highly intelligent and command tremendous leadership authority (roughly equivalent to Aun caste), which would indicate tremendous influence of the 'Nurgle' type theistic sect within the Bandit Group T organisation - it is this observation that contributed to earlier erroneous assumptions that the group was entirely devoted to 'Nurgle' type theism. Because of these factors it can also be assumed that the Type-7O Etheric Lifeform identified likely commands a major leadership position within the terrorist group. 

The appearance of a Type-7O Etheric Lifeform also presents an opportunity for further observation and study of O-class Etheric Lifeforms, being as they are the rarest and least documented variety of Etheric Lifeform, which is already a form of life that we know very little about. 


Fig. 6. Confirmed presence of Type-7O Etheric Lifeform. This is the first O-class Etheric Lifeform observed anywhere in this region of space. 



(vii)

Additional note should be made to the Bandit Group S commander leading the attack. This individual fought with a level of tenacity surprising by Es'Mont'El'Da standards, continuing to fight on after Cell 1 had been broken and ultimately tying up a large portion (estimated to be approximately 25-45% of total Bandit Group T forces committed) virtually single-handed. Indeed, most shockingly this individual even displayed something that can only be considered a twisted kind of valour as he fought a delaying action alone against much of the Bandit Group T forces and managed to hold up their advance by himself for almost 4 Decs while the rest of the Bandit Group S force withdrew. Only after all other friendly assets had cleared the area of operations did the commander disengage, vanishing from our surveillance at D-Dec +06:89:34.  

His actions undoubtedly brought valuable time for the forces under his command and almost certainly allowed the force to evacuate much of their casualties in good order, preventing a rout and complete massacre. Such selflessness is virtually unheard of among Mont'au'Gue'la, especially Es'Mont'El'Da terrorists, and an anomaly well worth investigating further. It is very possible that such acts are a key factor in this commander's ability to maintain political cohesion among Bandit Group S and secure his leadership position against internal threats to his power. Certainly he does not appear to have been removed yet despite leading two failed operations. 


Fig. 7. Remains of Bandit Group S cell 1 in combat



Fig. 8. Bandit Group S Commander in combat. This individual is believed to be in command of Bandit Group S, and fought on unassisted for several Decs to buy time for his forces to escape before disengaging



(viii)

Depot 262 remains under Bandit Group T control as of this writing. An attempt to investigate the incident further and retake the facility by Fire Caste forces was made in the aftermath of the engagement but ultimately failed to shift the terrorists - for further information refer to attached data file COMBAT REPORT - DEPOT 262 INCURSION. 


4. INCIDENT REPORT -  LISSELTON 

(i)

The settlement of Lisselton consists of a relatively small (pop. 700,000 according to latest available census data) Gue'la town situated in the mountainous northern reaches of Penros 7's primary continent. The town was the sight of considerable conflict with the local Penros security forces (or PDF in their native Gue'sia) and encroaching Ores'la tribes prior to our invitation into the system, and still featured a considerable amount of leftover equipment and supplies from the local Penros security forces that was abandoned following their defeat and withdrawal from the area. 

It would appear that following their earlier setbacks Bandit Group S forces designated the town of Lisselton as a rallying point and chose to regroup within its former central districts, motivated mostly by the settlement's proximity and abundance of cover within the urban ruins. The abundance of salvageable Gue'la supplies and equipment appears to have been unexpected and surveillance data suggests it was seen as a pleasant windfall rather than an operational priority. 


(ii)

At the same time, Bandit Group T appears to have somehow gleaned intelligence on the leftover supplies and equipment in the area - we believe the most likely source of information to have been former Penros security force personnel, either divulging the information willingly after defecting to the terrorist group or from the terrorists extracting it under duress. In any case the group appears to have dispatched a strike force to recover the leftover equipment and supply caches after securing the Depot 262 facility. It is speculated that further persecution of Bandit Group S to prevent Bandit Group S forces regrouping was a secondary objective. 


(iii)

As best we can determine, the primary objective of Bandit Group S was to defend their perimeter against the Bandit Group T incursion, with a secondary objective of recovering the unclaimed supplies and equipment to further aid in the reconstruction of their forces. Certainly decrypted signals intercepts suggest that Bandit Group S fighters considered the battle to be a struggle for their very survival and consequently fought all the more fanatically as a result. 


(iv)

This incident marked the first use of heavy equipment by Bandit Group T, in the form of a Mal'Caor autonomous heavy combat walker, as well as the return to action of Cell 3 of Bandit Group S. 


(v)

Unlike the previous incident, the action within Lisselton occurred during daylight hours. This is notable because available data indicates that Bandit Group S forces were able glean an effective early warning of the incoming attack and were aware of the Bandit Group T force's route of march and intentions well in advance. By all accounts Bandit Group S had every change to launch a counter-attack at night to leverage their night-fighting skills, yet appear to have purposefully chosen to wait, allow the Bandit Group T force to enter the town and engage them under daylight conditions. 

It is believed that the Bandit Group S commander was drawing from recent experience, and thus not only wanted to ensure the availability of fire support from Cell 0 but also did not deem Bandit Group T fighters as having enough ranged firepower to constitute a threat in daylight conditions - in other words, we believe the Bandit Group S commander deemed the superior firepower of his forces enough of an advantage to render the cover of darkness unnecessary. As mentioned earlier in this report, the presence of heavy combat walkers does not appear to have been considered by the Bandit Group S commander. 


(vi)

As best we can determine, the operational-tactical plan employed by Bandit Group S appears to have been something of a refused-flank defence, using a concentrated coordinated ambush by Cell 1 and Cell 2 on the weakest identified flank of Bandit Group T force while Cell 0 anchored the opposing flank and Cell 4 and Cell 3 acted as an immediate reserve. 

This is supported by initial Bandit Group S deployment, with Cell 0 sited on a building rooftop commanding the force's left flank and central approaches to the town centre, while Cell 3 and Cell 4 deployed centrally in the remains of the town hall to reinforce as necessary. Cell 2 and Cell 1, lead by the Bandit Group S commander, broke cover at D-Dec + 01:00:00 on the Bandit Group S right flank. 


Fig. 9. Bandit Group S activity on right flank. Cell 1 is just visible on right. Note Cell 4 has already been dispatched to opposite left flank



(vii)

The majority of Bandit Group S efforts focused on their right flank, which appears to have been deemed the weaker flank due to the commitment of Bandit Group T elite soldiery and heavy armour to the opposite flank. Both Cell 1 and Cell 2 launched a co-ordinated ambush and swift assault on the Bandit Group T left flank, presumably seeking to quickly eliminate the lesser Gue'la fighters present there before rolling up the flank alongside Cell 3. 

This was aided by some astonishing fortune when the opening salvo from MCW T-1's main gun deviated off-target, with the shot impacting directly to the right of Cell 2 and inflicting only a single casualty. This would prove to be the Mal'caor Combat Walker's only activity of note with its main gun, as subsequent targets quickly closed under the weapon's minimum effective range. 

Thus undeterred, Cell 2 and Cell 1 persecuted rapid attacks against their respective targets, one of the Gue'la infantry cells and the enhanced Gue'la of Cell T-0. Cell 2 engaged in an intense one-sided firefight with Cell T-3 at D-Dec + 01:50:32 that lasted 20 rai'kor and inflicted a number of casualties on the Gue'la troops, but failed to break them. Most notably Cell 2 suffered one casualty in the attack when one of their medium plasma accelerator rifles overheated, crippling the operator in the resulting critical meltdown and plasma detonation. This is highly indicative of the poor state of maintenance and upkeep observed with many Mont'au'Gue'la terrorist groups, of which Bandit Group S appears to be no exception. 


Fig. 10. Bandit Group S Cell 2 in combat, Lisselton



(viii)

Cell 1 then launched a close quarters assault on Cell T-0, but despite tremendous skill at arms was able to inflict only a single casualty at the hands of the force commander. This in turn caused the close quarters battle to stall long enough for the remainder of Cell T-3 to reinforce Cell T-0. 

In response to this Cell 2 appears to have switched focus and swung towards the centre with the goal of rooting out the entrenched Cell T-2 which had dug into a building opposite the town hall, while Cell 3 moved forward to reinforce the Bandit Group S right flank. Note that Cell 1 and indeed the Bandit Group S commander appear to have been abandoned to their fate, with no noticeable effort appearing to be made to come to their aid - rather the Cell 3 deployment appears to have been made in an effort to contain the Bandit Group T counter-attack while Cell 2 pressed onward. 

This lack of effort to relieve Cell 1 appears to have not been in vain however, as while Cell 1 itself was overrun by the overwhelming numbers of bio-enhanced Gue'la, the Bandit Group S commander himself nonetheless managed to hold up the counter-attack almost completely unsupported over the course of the following Dec, managing to not only eliminate the remainder of Cell T-0 in close quarters combat but also eliminate the sub-commander leading Cell T-3, all while suffering only superficial damage in return. 


Fig. 11. Bandit Group S Cell 1 in combat. Note casualties already sustained - this close assault would quickly stall out despite best efforts



(ix)

A first critical point of the incident occurred over the course of the second Dec. At D-Dec + 02:15:34 we detected an energy spike indicative of long-range matter transmission, with an EM profile matching that observed during the battle around Outpost 515. Once again we also observed the appearance of no fewer than five (5) Type-7U Etheric Lifeforms in close proximity to Cell 3. Presumably these Etheric Lifeforms are of the same unit that assisted Cell 3 in the Outpost 515 engagement, and it is likely that they represent the primary liaison between Bandit Group S and their Etheric Lifeform allies. 

Some time later however, at D-Dec + 02:47:51 we also detected a second energy spike, this time emanating from the Bandit Group T sub-commander leading Cell T-3 and matching the EM profile of the Depot 262 incident. This was immediately followed by the reappearance of the Type-7O Etheric Lifeform affiliated with Bandit Group T. It is believed that this being was acting as a reserve and deployed to reinforce the threatened flank - our own forces observed Bandit Group T employ a similar tactic of leaving a flank deliberately weakened only to rapidly reinforce with their Type-70 Etheric Lifeform benefactor during our own incursion at Depot 262. 

The appearance of the Type-70 Etheric Lifeform appears to have finally been enough to discourage the Bandit Group S commander, who promptly disengaged combat and fell back towards the far edge of the area of operations. It is believed that he was attempting to draw the Bandit Group T forces away from his main strike force. If this is true then he was also successful, as the Bandit Group T forces pursued him closely and re-engaged close assault no fewer than 45 rai'kor later, though with the ultimate result being that the entire left flank of Bandit Group T was left out of position. 


Fig. 12. Appearance of Type-7U Etheric Lifeforms. Note Bandit Group T Cell T-3 has reinforced close quarters battle between Cell T-0 and Bandit Group S Cell 1, with only Bandit Group S commander still combat-effective. This individual would later draw Bandit Group T forces across entire flank in diversionary action



(x)

Meanwhile combat on the opposite flank was largely defined by the presence of MCW-T1. After failing to eliminate Cell 2, the Mal'caor combat walker moved forward to attempt to engage Cell 0. It is believed that the modifications to the combat walker's primary weapon system to allow for indirect fire prevented the weapon from engaging directly at closer ranges, as the Mal'caor combat walker spent the remainder of the engagement attacking Cell 0 with its secondary weapon system. The automatic cannon armament proved ineffective against the armoured protection of Cell 0's heavy battlesuits, but Cell 0's return fire was also ineffective - despite landing several hits on the heavy combat walker with heavy anti-armour laser weaponry, Cell 0 was unable to penetrate the enhanced armour package of MCW-T1. After 3 Decs of exchanging fire ineffectually, Cell 0 proceeded to switch targets and begin laying heavy fire on Cell T-1 with heavy automatic bolt-driver weaponry, though they were unable to inflict enough casualties to render the cell combat ineffective. 


Fig. 13. Bandit Group S Cell 0 in combat. Note Mal'caor Autonomous Heavy Combat Walker MCW-T1 in background. These two elements exchanged largely ineffective fire for much of the battle



(xi)

Meanwhile Cell 4 proceeded along and around the left flank of Bandit Group S. It is believed their orders were to encircle the Bandit Group T position and destroy the Mal'caor combat walker with thermo-reactive explosives. If this is true then Cell 4 failed to reach their target, as they were intercepted by Cell T-4 as they broke cover at D-Dec + 03:45:26. Notably Cell 4 seemed unfazed by the attack and displayed expert rapid response skills, immediately launching into a well-timed and well-ordered rapid counter-attack that caught Cell T-4 by surprise. Ultimately Cell 4 was overrun, but not before delaying Cell T-4 in reaching their presumed intended target of Cell 0, buying precious time for their compatriots to complete their fire support mission. 


(xii)

The key decisive point of the engagement came at D-Dec + 03:86:55. After re-engaging with the Bandit Group S commander Bandit Group T forces managed to surround the individual and eventually overrun his position, but not before the commander managed to inflict noticeable damage on the Type-7O Etheric Lifeform. No sooner had Bandit Group T forces consolidated their position than the Type-7O Etheric Lifeform appears to have spontaneously disintegrated and dematerialised. We believe that the Bandit Group S commander must have somehow damaged the creature's life support apparatus, leading to a catastrophic breach of conventional matter into its local environment. Other possibilities include that the hits damaged some kind of power-core on the creature's person, triggering a catastrophic meltdown, as available data indicates a tremendous concentration of energy present at the centre-mass of most O-class Etheric Lifeforms encountered. 

In any case the disappearance of the Type-7O Etheric Lifeform threw the entire Bandit Group T flank into complete disarray, which Bandit Group S forces quickly exploited. Cell 2 swung back and launched an immediate counter-offensive that saw Cell T-3 completely routed and the entire flank in total collapse, before turning back and linking up with Cell 3 to push into the centre. The following band of Type-7U Etheric Lifeforms was left to mop up and secure the flank while the Gue'va fighters pressed the attack. 


(xiii)

It is at around this time that Cell T-4 reached contact with Cell 0 and launched a close assault, however faced extreme difficulty in negotiating the ruined structure to reach Cell 0's rooftop position. This difficulty critically robbed the assault of its coherency and momentum, with the result that it ultimately failed with the Cell T-4 fighters being destroyed piecemeal by defending heavy battlesuits using their integrated close combat weapon systems, though not before disabling two of Cell 0's heavy battlesuits in the process. 


(xiv)

The final major point of the incident occurred at D-Dec + 05:03:15 when Cell 2 launched a close assault action on the Mal'caor combat walker, which had moved forward to intercept their attack on the centre. They were followed shortly by Cell 3, and together the two units managed to fight the combat walker to a standstill over a protracted 3 Dec engagement before one of the Cell 3 operatives finally managed to destroy the machine by plunging their polearm clean through its power core. 


Fig. 14. Mal'caor Autonomous Heavy Combat Walker destroyed by Bandit Group S forces



(xv)

Following the destruction of the Mal'caor combat walker Bandit Group T forces pulled back to a renewed perimeter, absconding with approximately 50% of the abandoned equipment in the immediate area of operations. Bandit Group S in turn consolidated their own holdings and recovered their dead and wounded. It should be noted that especial priority and attention went to the recovery of their fallen commander - evidently the anonymously selfless actions and twisted valour of this individual have earned him the respect of his fighters. 

The settlement of Lisselton remains actively contested by both terrorist groups. 


CONCLUSION 

As predicted, Bandit Group S appears to be rapidly adapting to operational conditions on Penros 7, and is quickly refining their tactics against the local terrorist and pirate forces they have encountered. Additionally, Bandit Group T is quickly emerging as a formidable new threat on Penros 7. These terrorist groups appear to have currently fought each other to a temporary standstill, and they appear to be developing a close and fierce rivalry with one another - further investigation is required into the possibility of exploiting this potential animosity. 

Unfortunately, given both terrorist groups contain practitioners of 'Nurgle' type theism, it is highly likely that this emerging feud will lead to both sides escalating to the widespread and reckless use of biological weapons of mass destruction, including indiscriminate biological warfare against civilian targets. Rapid distribution of additional medical supplies and equipment to endangered sectors, as well as mass distribution of additional vaccines and antibiotics to the civilian population, is now critically imperative. Additional outbreak containment drills and quarantine protocol tests will also be necessary. We absolutely MUST move quickly to ensure this nightmare scenario does not come to pass. 

Priority assignment of [D A T A  R E D A C T E D] to search-and-destroy missions to locate and dismantle any laboratories or production facilities for biological weapons and any existing stockpiles of biological weapons of mass destruction is also highly recommended. 

These are two highly dangerous terrorist organisations. Neither can be allowed to gain significant power. Neither of them should be underestimated. 


--FILE CLOSED--

Friday, 4 April 2025

The Future of The Necron is a Dancing Little Girl

 It would have been about a year ago now when I finally saw it, the future of the Necron race. It took the shape of a little girl doing a Tik-Tok dance. It looks like this: 




For various reasons I am cursed to never see a horror film in the cinema on its release, so it was not for some time before I finally got around to actually watching M3GAN when it finally appeared on late-night TV broadcast. The first immediate impression I had was the extremely surreal and uncanny feeling that comes from immediately seeing your school being used as the set for a horror film. The second immediate impression that followed was the absolute literal slap in the face that I WAS NOT THE FIRST PERSON TO USE MY SCHOOL FOR A HORROR FILM. 

But after those two moments the really big lasting impression I had of M3GAN - a telepod hybrid of Chucky and Terminator films that should not work at all and yet against all logic does - was that it represented the start of a new generational era of robots on screen in science fiction. 

And by extension, the start of a new generational era for the Necrons in Nuhammer 40k. 


In case you're somehow unaware, the Necrons are a game faction in most of Game's Workshop's 40k lines. They're the robot remnants of an ancient civilisation, and they represent the killer robot/AI science fiction staple. In the same way that the Eldar are your Planetary Romance types, the Orks are the Mad Max-style post-apocalyptic scavenger faction and the Tau are 40k's classic space opera representation, the Necrons are the 40k stand-ins for various killer robots and computers of science fiction and horror. In Warhammer 40,000 that leaves them as love letters to the likes of Skynet, SHODAN and the Cylons. In the other 40k properties, things start to change a little. That's because the Necrons tend to change across 40k continuities as the depictions of and attitudes around robotics and artificial intelligence change alongside them. 


See the Necrons of Warhammer 40,000 are fundamentally rooted in the classic Robot Apocalypse sci fi genre, and that itself is a product of the overwhelming fear and anxiety society had around computers in the 20th century, which was based largely on fear of the unknown. If you were born after 1999 or so it will be genuinely hard to comprehend just how much the average person in the 20t century fundamentally DID NOT UNDERSTAND computers, how computers just fundamentally DID NOT COMPUTE for the overwhelming majority of society then. Before 1999, computers really just were not that much of a thing in the wider outside world (though they were slowly but surely getting there throughout the 90s). 

This meant that most people in the 20th century were, on some deep dark level, absolutely terrified of computers and the concept of an AI. And that existential fear of the machine bled through into the stories people told, specifically the science fiction stories, which meant story after story after story of the Robot Apocalypse, the inevitable day of retribution when all these unthinking machines inevitably reveal that all this time they hated us and wanted only to see every last human being dead. The most famous of these, in the western cultural sphere at least, is of course the Terminator duology, but that really is just the tip of the iceberg. 

The point here is that all monsters in storytelling are a reflection of deep-set fears and anxieties, and the murderous robots and AIs in Robot Apocalypse science fiction are no exception. The machine intelligences of Robot Apocalypse stories - the Skynets and SHODANs and HALs - are always this shapeless, formless, invisible, alien malevolence just out of view behind its monstrous robotic minions. And that's because back in the 80s and 90s that's basically how Most People viewed computers and the internet - a shapeless, formless, invisible, sinister alien presence lurking on the edges of society, slowly but surely creeping into everyday life and corrupting the impressionable. 

Before 1999, the average ordinary person still thought VCR devices and Nintendo consoles were pretty sophisticated tech. And for that person, computers and especially the internet were arcane sorcery practiced by strange sinister nerds in dark rooms, and words like teraflops and boot prompts and Disk RAM and LAN Download might as well have been words from the Necronomicon. Again, in those days the social anxiety around the computer was a very real palpable force. 

That's why just about every TV show from that era, right down to Buffy The Vampire Slayer typically featured at least one episode dedicated to the sole purpose of telling you about how computers and the internet were frightening, dangerous unknowable evil enjoyed only by twisted loathsome freaks who never left their rotting decrepit basement crypts and shunned the light of day, and why you should just say no to this whole computer thing and go outside and do normal people things instead. 


The Warhammer 40,000 Necrons are a direct product of that enviornment and those existential anxieties, which is why they're both a love letter to all the Robot Apocalypse stories that came before and to the esoteric horrors of H.P Lovecraft - both genres dovetail so well because they both share the common denominator of fear of the unknown. 


This all changed in 2011 with the Wardian Necrons, made for the 5th edition continuity. 5th edition is one of the most controversial of the various 40k lines, and the Matt Ward Necron material remains the biggest point of controversy amongst a range of them that saw the fanbase lose its mind in a way that had never really happened before. But what really matters here is that the Wardian Necrons are a product of changing attitudes around computers, the internet and AI. 

2011 was a very different world to any time before 1999, at least when it came to computer technology. By 2011 computers had long since crossed over from being a simple Nice To Have and had become an essential pillar for living in modern society, and it was nigh unthinkable for a household not to have at least one somewhere. In 2011 Phone-sized pocket computers were already becoming a thing that was here to stay, and online forums and Social Media had trapped us all in an eternal High School forever. 2011 was only a single year away from Tinder coming along and completely flipping the script on society's entire conception of online vs in person dating, and even the very nature of intimacy, love and romance as it was understood.

Thanks to shows like The IT Crowd and The Big Bang Theory, in 2011 even the image of computer nerds had changed from sinister pariahs cloistered in dark rooms to bumbling loveable underdogs cloistered in... slightly better lit rooms. Sure, they were still the butt of the joke, the sad pathetic dud to be ridiculed, but in 2011 you were at least supposed to sympathise with them and not abhor them as a psychopath until proven innocent. 

Point is, in 2011 The Computer and The Internet were no longer unknown or alien. They were just a common mundane part of everyday life, and the social anxiety that gave rise to the faceless genocidal AI overlord just wasn't there anymore.


So, as a result the robot monsters in science fiction changed accordingly. And in 2011 there was one robot science fiction story in particular that irrevocably altered - one might even say transformed - everything around it forever, including the Necrons. See, the core source material at the thematic heart of the Matt Ward era Necrons is not the Terminator or the Cylons or SHODAN. No, the source inspiration powering the Matt Ward Necron engine is, for better or worse, the Michael Bay robot films. 

You can die mad about them and hate them as much as you want (certainly if you ask me they were a mistake), but the dark truth is that the Michael Bay Transformers series did fundamentally influence just about everything in its very enormous blast zone. They may not have been the landmark cultural phenomenon the 2010s wanted, or even the one the 2010s deserved, but they were certainly the landmark cultural phenomenon the 2010s got. The Michael Bay Transformers films dominated the visual aesthetic for robots and technology in general in science fiction films for the next 20 years and counting, and were pretty much the number 1 go to image of sci fi robots in the public conscious until the MCU Ultron came along in 2015, and even he was pretty strongly influenced by the look and feel of the Michael Bay Transformers. 

Take the thematic heart of the Matt Ward Necrons, the special named Necron characters, for example. The thematic centrepiece of the Matt Ward Necrons are a collection of special named characters - mostly Necron Lords, but a few other character types as well - who are supposed to represent the fundamental identity of the Matt Ward Necron faction. That group of characters is comprised of Necron robots with loud unsubtle personalities. You have: 

- A Necron general who is compulsively ordered and hyper-logical to a fault and also compulsively challenges opposing commanders to Queensbury Rules mid-battle

- An eccentric gentleman collector of antiques and curios

- A robot who still fanatically insists that he's a living flesh and blood real boy and still living in the ancient Necrontyr days, and the dogged but faithful Blackadder to his Hugh Laurie

- A maverick hipster nerd with no regard for authority or decorum who is tolerated largely because of his skill in his specialised field of expertise

- A mad scientist obsessed with organic life


Each one of those characters would fit in seamlessly with the loud unsubtle characters of Michael Bay's Transformers. All that's missing is a few robotic bodily functions like mecha-B.O or cyber-spunk or something and one or two ridiculous ethnic caricature stereotypes for them and Corporate would be showing you the exact same picture. 

The Michael Bay Transformers also have a strong visual influence on the Matt Ward Necrons as well, which can be seen in all the over the top elaborate mecha-clothes the Matt Ward Necron models feature and in the mecha-critters that accompany them. Take a look at the mecha-coat of  Crosshairs from the Michael Bay films... 



Or The Fallen from the Michael Bay Transformers 





... Next to the Matt Ward era Necron models 



There's clearly a similar design language at work, and the Matt Ward era Necron models are designed to invoke that same sense of constantly sweeping rotating detail shots used to showcase the Michael Bay Transformers. 

But that's what happened to robots in the 2010s. Robots and computers were by 2011 common every day parts of life, and people had grown comfortable to them, so in turn the robots in science fiction grew more comfortable. In the Bay films and in Age of Ultron after them they grew bodies and very humanised faces and personalities. They emoted on screen and made snappy meta-jokes. They became softer, more tangible, more anthropomorphic. Even GLaDOS, very much a missing link between these two generations, is often remembered more for the off-kilter persona of the first acts of Portal than the cold malevolence of the game's climax. 

The age of the invisible alien almost demonic AI was over. Now it was the age of the friendly anthropomorphic robot. With, y'know, a billion moving segmented panels all over their body. And a robotic mecha-tuxedo. 


And that was the last era of robots in science fiction. But now we are entering a new era for science fiction robots. And that brings us back to the start, to M3GAN

See just as the 2010s were a very different time to the 1990s when it came to computers and IT, so too are the 2020s a very different time to the 2010s. The attitudes and feelings people in general have towards such technology has shifted and changed once more. Now all too often computers, the Internet and now primitive AIs are seen as a bit too ubiquitous for their own good, or ours. In the nightmare capitalist hellscape that is the 2020s, computers and AI have once again gone from being familiar and friendly to something sinister, something insidious and invasive to be wary of. 

The difference now is that the computers and AI are no longer unknown. Instead of the terror of the unknown and the alien that the old Robot Apocalypse AIs reflected, the menace of AIs today is the opposite - the computer, the AI, is all too familiar, and is to be feared all the more because of its horrifying familiarity. In this day and age of hyper-individualist tailored algorithms that turn manipulating people into a science and are inescapable in the western world, the underlying social anxiety is that the machine is dangerous precisely because it is so familiar. The AI is now exactly, perfectly customised to specifically destroy YOU. The AI knows you better than you know yourself, the AI knows all your secrets, all your fears, all your hopes, all your habits and everything you ever have and ever will love. And now the AI is specifically, personally coming for YOU

And there is no escape from the AI. It is everywhere. You can run, but you can't hide. 


That's the new social anxiety surrounding computers and AI, and with new social anxieties comes new monsters. And I think that M3GAN represents the first of a new generation of robot AI monsters in science fiction that reflect the new social anxieties around computers and AI, one that combines features from both the major generations of science fiction robots that game before. They are personal, down-to-earth and distinctly, clearly human like the 2010s sci fi robots, but at the same time they are every bit as monstrous and horrifying as the 20th century Robot Apocalypse machines. 

And that scene from M3GAN, that semi-animatronic dancing little girl, is a sequence that best exemplifies that. 

It starts with this uncanny valley girl-doll confidently striding down a dark hallway in the middle of absolute pandemonium, with emergency alarms screaming all around her. 

Then, as she walks past the alarm terminal, she silences the alarms immediately, effortlessly, with a single wirelessly-transmitted command almost as an afterthought without ever breaking stride. 

Then when she encounters her carefully locked human target, she breaks out into some horrible parody of a popular trending Tik-Tok dance before relentlessly hunting him down through an empty desolate liminal space straight out of Gen Z's nightmares. 

And then, after brutally killing the guy, she fabricates in seconds an elaborate cover story framing the helpless assistant who was the only witness tot the whole thing, presumably synthesises some evidence for it, then kills him too and makes it look like a murder-suicide to cover her tracks. 

That is exactly the kind of horror I expect these new monster robots to be all about in science fiction for the coming years. 


I do not know exactly when the next great Necron retcon will happen (though it WILL happen, it is inevitable so long as GW continues to use the business model it currently does). But when the next great Necron retcon comes, and come it will, I suspect it will draw a not insignificant amount of inspiration from M3GAN and her ilk. Maybe the writer will make it so that whoopsie it turns out the Necrons had bio-transference all along, and can turn into flesh models whenever they want. 

Maybe they'll write the C'tan into having always been the masters of the Necrons, but there have always been hundreds of C'tan as the CEOs behind the Necron algorithms (though if the GW writers are smart they'll give this story beat to the explicitly Tech Bro-coded Votann leagues instead). 

Maybe they'll just completely scrap everything about the Necrons that has ever come before and start again from scratch, like they did with Bretonnia in Warhammer, and make new Necrons fully in the mould of M3GAN. 

Whatever the case, I am sure of two things. The Necrons of tomorrow will have something of M3GAN in them. 

And the Necron fans of today, who love the Matt Ward take, will hate the Necrons of tomorrow with every fibre of their being, and create endless takes on how the Matt Ward Necron book was the greatest thing GW ever published and how these new M3GAN influenced Necrons spit on and rape every facet of Matt Ward's 'masterpiece'. 

All of this has happened before, and all of it will happen again.