The number of 40k armies I have always wanted is vast. There are almost no 40k game factions that I have never truly wanted at any point. Unfortunately, I am not made of money, capitalism is still ruining lives and and GW keeps discontinuing all the models I want. This means that realistically most of those model armies will never reach the tabletop.
But it doesn't mean I can't write about them.
Most of those army projects already exist in lore form if not as concrete models, but since list talking is apparently what makes a blog popular it seemed like it might be an idea to document them for posterity. And since we are now in International Goth Month I thought I'd start with a selection of the spookiest collections of fiends and monsters I conceived of. Starting with a swarm of everyone's favourite space monsters in 40k.
Note that since these are all armies that have yet to be put into model form, a lot of their unit and character names remain under construction.
Hive Fleet Jabberwock - Militant's Tyranids
Hive Fleet Jabberwock
Colours: Charcoal greys and blacks, cold grey-white claws/teeth, vivid mustard-green ichor. Secreted resin bleeding into landscape on bases.
HQ
Hive Tyrant: Hive Tyrant with Scything Talons, Rending Claws, Flesh Hooks, Implant Attack, Catalyst and Warp Blast - 142 ptsTyrant Guard Brood: 3 Tyrant Guards with Flesh Hooks and Implant Attacks - 156 ptsHive Tyrant: Hive Tyrant with Venom Cannon, Scything Talons, Flesh Hooks, Implant Attack, Catalyst and Warp Field - 183 ptsTyrant Guard Brood: 3 Tyrant Guards with Flesh Hooks and Implant Attacks - 156 ptsElites
Hunter Slayers: 3 Lictors - 240 ptsWarrior Brood: 1 Tyranid Warrior with Venom Cannon, Scything Talons, Flesh Hooks and Implant Attack, 2 Tyranid Warriors with Deathspitters, Scything Talons, Flesh Hooks and Implant Attacks, 6 Tyranid Warriors with Scything Talons, Rending Claws, Flesh Hooks and Implant Attacks - 337 ptsWarrior Brood: 1 Tyranid Warrior with Venom Cannon, Scything Talons, Implant Attack and Extended Carapace, 2 Tyranid Warriors with Deathspitters, Scything Talons, Implant Attack and Extended Carapace, 6 Tyranid Warriors with Scything Talons, Rending Claws, Implant Attacks and Extended Carapace - 355 ptsTroops
Devouring One Species: Leaping Gaunt with Adrenal Glands (Weapon Skill), Toxin Sacs, Implant Attack and Scything Talons - 14 ptsShredder Swarm Species: Ripper Swarm with Toxin Sacs and Adrenal Glands (Initiative) - 15 ptsDevouring One Brood: 2 Devouring Ones with Acid Blood, 30 Devouring Ones - 468 ptsDevouring One Brood: 2 Devouring Ones with Acid Blood, 30 Devouring Ones - 468 ptsDevouring One Brood: 2 Devouring Ones with Acid Blood, 30 Devouring Ones - 468 ptsDevouring One Brood: 2 Devouring Ones with Acid Blood, 30 Devouring Ones - 468 ptsShredder Ripper Swarm: 10 Shredder Bases - 150 ptsShredder Ripper Swarm: 10 Shredder Bases - 150 ptsFast Attack
Ravener Brood: 6 Raveners with Scything Talons and Rending Claws - 270 ptsRavener Brood: 6 Raveners with Scything Talons and Deathspitters - 294 ptsGargoyle Brood: 32 Gargoyles - 320 ptsHeavy Support
Torrasque Species: Carnifex with Adrenal Glands (Yes), Enhanced Senses, Toxin Sacs, Extended Carapace, Implant Attack, Venom Cannon and Scything Talons - 161 ptsTorrasque: 1 Torrasque - 161 ptsThe Three Wise Ones: 1 Zoanthrope with Catalyst, 1 Zoanthrope with Warp Blast, 1 Zoanthrope with Synapse Creature - 142 ptsBiovore Brood: 3 Biovores with Frag Spore Mines, Poison Spore Mines and Bio-Acid Spore Mines - 234 ptsSpoils
Captive Girl: 1 10 year old girl encased in cocoon - 4 ptsWeasely Executive: 1 sleazy executive obsessed with bringing the Tyranids into civilisation - 8 ptsMetamorphic Chrysalis: 1 Metamorphic Cocoon with a psychic loved one - 6 ptsInfested Colony: 1 derelict colony infested with Tyranids - 20 ptsTOTAL: 5,200 pts
The list itself is fairly straightforward. It starts with two of the beautiful Alien Queen Hive Tyrants, my favourite Tyranid model. One has a set of rending claws to grasp and snatch away floor paneling and clutch at any small children that may be hiding underneath, and they're also pretty handy for ripping apart any robots that might get in their way, and can fire Warp Blasts so I have something to do in the shooting phase. The other has a venom cannon because it's just too iconic not to include one, and a Warp Field for some extra protection against the numerous heavy weapons that will probably be thrown at it. Both have Catalyst, the best psychic power the Tyranids have.
Each Hive Tyrant of course has a personal brood of ultra-deadly and hyper cunning elite bodyguards to ward off harm and loom menacingly at the entrances if their charge is confronted with a fierce warrior mom with a combi-flamer. Like the other creatures in the list they also have Implant Attacks because of course all the creatures in this army have a proboscis-like tongue with a small maw on the end.
The elites start naturally with a full 3 Lictors, the coolest Tyranid unit in the game - I mean come on, they turn invisible! Not INVISIBLE invisible like Stealthsuits of course, but it's the closest you can get without any technology. The only other Elites options Tyranids can normally get are Tyranid Warrior Broods, so I threw in two healthy sized broods, one with Flesh Hooks to spearhead the attack and one with Extended Carapace to resist being shot while they provide Synapse coverage. Both have a smattering of support weapons, partially for tactical flexibility but also because I do like having something to do in the shooting phase.
The Troops are an interesting part. From the outset it was always going to be a sea of spiky clawed death. See, one of my most vivid memories of playing Brood War was looking out across the sprawling jungles of Aiur and beholding, through my omniscient Black Sheep Wall vantage point, a bunch of Zerglings rampaging through the western approach to the Warp Gate I was getting ready to blow up. The sight of little discrete packs of clawed space bugs splitting off to tear down various structures in their path has always stuck with me, and that is exactly the scene I want to recreate with this Tyranid army.
Originally this was going to mean lots of Hormagaunts, but then I thought I might have some fun with Genetic Modification, and immediately pounced on the chance to create Hormagaunts with venomous claws, Adrenal Glands (mandatory on Gaunts with that name) and make my Implant Attacks completely ubiquitous across the army. Thus was born the Devouring One.
Finding this whole Genetic Modification thing kind of fun, I then had a go at what I could do with Rippers and created the Shredder, an evolved Ripper with potent digestive toxins and adrenal glands to consume biological material even faster, which makes a lot of sense for a Hive Fleet that specialises in infesting planetary ecosystems, pumping them into reproductive overdrive and then feasting on the ripe juicy remains.
Fast Attack is also fairly straightforward, with two nice sized broods of Raveners, one semi-shooty and one extra-rippy, and a flock of Gargoyles for rooting out hidden resistance and burning down shelters and settlements.
Finally I went with one of everything on the Heavy Support menu, because all of the Tyranid Heavy Support units are awesome. I was going to use a regular Carnifex, but instead had to genetically engineer a new Carnifex species as a roundabout way of getting a regular Carnifex with an Implant Attack.
And that's about it, what I would do if I had all the Tyranid models. If you wish to see this army brought to life at some point, you are welcome to donate any NIB or NOS 2001 Tyranid models to me free of shipping charge.
Otherwise be sure to come back throughout International Goth Month for more ghoulish and spooky army lists.
I remember being so excited for that 2001 Tyranid Codex that I actually *went to the late night release*. Past my bedtime and everything. I'm not sure why, as I didn't end up with a Tyranid army for another decade, and that was around the time I discovered I don't like painting Tyranids.
ReplyDeleteNevertheless, the design vocabulary established by that range was (and is) iconic. The older 1990s Tyranids were a disparate mob of grobble monsters with SOME common elements. This range, with the cohesive "five plates" principle and the shared sprue of weapons across all the big and little kits, managed to land the idea of one species-become-genus that had clear signs of common ancestry. Except the Genestealers, but... Genestealers.
(Incidentally, my favourite Alien is Resurrection, which I assume makes me a natural for the Genestealer Cults? Rebellion instigated while I'm imprisoned for taste crimes?)
What are your thoughts on the later Carnifex model - the full plastic job? I've always had a soft spot for that one, especially when it's tricked out with ALL THE CRUSHING CLAWS - but I understand what you're doing here demands the long claw, the slashing claw, the talon that scythes etcetera. You've definitely committed to a bit with the acid blood Gaunts and I commend you for not weakening to the lure of the Hive Node.
Hurrah! Joy of Joys! At long last I have finally found another person who loves Resurrection! That one rocketed to number 1 on my favourite Alien films almost as soon as I first watched it at Age 9 on holiday in Bali, and while that spot has long since been reclaimed by Aliens I still have an enormous soft spot for Resurrection and maintain that it does not deserve anything near the level of venom that gets thrown at it.
DeleteActually now that I say all this out lout I'm starting to want to put together a Kill Team of space pirates to tangle with these bugs on an infested Mechanicus science vessel..
I loved the plastic Carnifex when it first came out, and was absolutely swept up in the hype wave over it for a long time, but lately my opinion has soured on it somewhat. I like it enough *as a collection of bits*, but the model those bits combine into feels less than the sum of its parts to me. This is mostly due to the unfortunate design choice to puff out its chest area, which combined with its hunched back and horizontal posture just makes it too plump and ball-like for me to really take seriously, especially next to the lean menacing no-nonsense killer that is the 2001 sculpt.
If one were to flatten, or even invert, the ribcage area it would eliminate a good 75% of my issues with the plastifex, with a further 20% solved by changing its head to something less like a big Gaunt head and the final 5% by getting rid of the silly chitin segments along its scything talons. But at that point you've basically just got a slightly more horizontal 3rd edition Carnifex in plastic flavour with some extra customisation doodads.
The CRUSHING CLAWS are totally ace though, I will give it that much, and I would be lying if I said I wasn't somewhat irked that they're bottled up with Old One-Eye in this book. If they were at all available for general Carnifex use then a set of them would absolutely be going on the Torrasque instead of the venom cannon.
I don't think the Hive Node will ever tempt me. It just feels like a... what is it the tourneycorns say again... ah yes that's it, a crutch for people who cant git gud with deployment and positioning. It's really not that hard to keep everything that strictly NEEDS Synapse in range of conservatively played Synapse creatures. Just look at this army for instance - there's exactly 4 broods that need direct supervision, and 5 Synapse units, which works out to 1 Synapse unit following 1 Gaunt Brood with 1 Synapse creature spare to plug gaps and two of those Synapse units can also probably be stretched to manage 2 Gaunt broods at once in a pinch. Everything else has a high enough Leadership stat that they won't usually be bothered by it, and even if a brood or two does revert to Instinctive Behaviour there's still a 2/3 chance of them doing something at least somewhat useful since I probably want them charging alongside my Synapse fighters anyway and if all my Synapse fighters are gone then I've probably got bigger problems.
It's not really any worse than what Undead players have to put up with in Warhammer, is my point, and even if I weren't going for maximum theme I'd probably look at Hidden Rending Claw weapon mutants or Exceptional Size to help deal with tougher resistance from Space Marines and the like instead of a big brain bug.
Although it does now occur to me that those Warrior, Ravener and Gargoyle broods all have enough wound-mass to sprinkle some more Acid Blood mutants among them...