Friday 31 March 2023

Tactica: Chess

 Even if you don't follow tabletop games, you've probably heard of Chess before. It is by far the biggest tabletop game, with hundreds of thousands of players across the world, and it's dominated the miniature game market for decades now. It's even started breaking into the mainstream with popular Hollywood actors opening up about how they're big fans of Chess. It's easy to see why too - Chess is a masterpiece of game design, and one of the most legendarily well-balanced games ever made. 


The Chess Community has grown a lot in recent years, and one of the constant questions I keep seeing on the Chess social media groups is about how newbies can play Chess better. Luckily for them, your boy here M-Daddy has got their backs, which is why I decided to put together this tactics article to help newbies improve their Chess skills so they can win more Chess tournaments or just beat their friends in pick-up Chess games. 


It's fair to say I know what I'm talking about here. I've been a constant player of Chess since 2nd edition Advanced Chess was first released 35 years ago, and since then I've swept up 22 Grand Chess Tournaments, and 12 Global Chess events, as well as 35 Grand Tournaments. I've also been reigning club champion at my local Chess stores across seven different towns. And just last year I participated in the St Petersburg Chess Open and came away with first place. So you can trust me when I say I know a thing or two about Chess. 


Now, the first thing you need to know about Chess is that it is a competitive game, just like any other sport. Maybe there are a few sad pathetic losers out there who just play Chess casually with fluffy Chess pieces in their mom's sewing circle, but they're so rare and lame that no-one cares about them and they don't matter. What does matter is competitive Chess. That's what everyone who collects Chess does it for, a contest of two men matching skill against each other in absolute carnage until one of them is able to brutally assert his superiority and dominate the other man into submission, forcing him down and marking him as the weak beta that he is with their superior Alpha Male musk spray, the same way that Dylan Boswick shoved my head into the school toilet every lunch recess in High School but I just took it like a man and sucked it up because he was doing me a favor by building my character and shaping me up into the hard top-dog well-adjusted trauma free Alpha Male that I am today. 


That in turn means that you need to get serious about Chess, because real Chess players are committed to the game they're so passionate about and what Ashley Lockfeldt didn't realize when she laughed at me after I asked her to the homecoming prom and then went with Dylan Boswick instead is that athletes come in all shapes and sizes and Chess players are athletes just like high school football captains. All too often I see the Chess Community being polluted by disgusting filthy casuals who come in with their poorly constructed fluff Chess lists and waste everyone's time by being checkmated on turn 2 after slowing the game down to farce because they wasted time painting their Chess pieces instead of studying the Chess meta. If you're going to be a filthy pathetic casual noob like that, then you can pack up your little toys and go play in the sandbox with the other little babies. 


The next thing you need to know about Chess is that Chess is a game of math. Every action and every decision in Chess can be rendered down to a mathematical formula for Chess units, and the whole point of Chess is analyzing the Chess meta to refine that mathematical formula so that you can dominate the other guy into submission beneath you by checkmating them on Turn 2. 


The formula for working out the best piece for capturing another piece, for example, is this: 




 

By putting in the stats and units of all the Chess pieces, we can work out exactly which the best ones are for capturing a given Chess piece and even the best Chess army for checkmating the other player on Turn 2. It doesn't matter how many squares are on the board, or what kind of Chess pieces the other guy has brought, as long as you follow the math, you will routinely dunk on your Chess opponents every time. 


Of course, the other thing about Chess is the units, since they're what you're analyzing with the math. So let's look at the Chess pieces you should be using. 


Now before we move on we need to take some time out to talk about faction choice, which is very important in Chess. And what you need to know is that you don't bother with White. Ever. White is fuck-off broken and stupidly overpowered, it just flat-out breaks the game. I honestly don't know what the game designers were thinking when they just flat-out made White always move first. It's an impossible advantage to beat, and doesn't make for a good game at all, which is why all Chess tournaments that are worth going to ban it. Really White doesn't even fit in with the core design philosophy of Chess in the first place, which is built around being able to guess which hand the jellybean is held in as a key skill. Without that key match of skill in guessing which hand the jellybean is in to work out who goes first, the game just turns into a random crapshoot. Seriously, playing White isn't really playing Chess at all. White just ignores so many basic rules of Chess that you just shouldn't even bother with Chess if you want to play White and go play Shogi instead. Trust me, all of the other gamers will hate you if you decide to play White, and you won't get anyone to play with you, and worst of all you won't be accepted at any of the good tournaments. So just don't even  bother with White. 


With that out of the way, these are the units available in Chess. 


Pawns: The basic Chess Piece, you're required by the rules to take at least two, but it's OK because you want more anyway. They have pretty shitty stats, but at just 1 point they're dirt cheap so you can afford loads of them in addition to your good pieces. What makes them really good however, is that when they're at the other end of the board they can be replaced with ANY other Chess piece available to Black! This is the only viable way to get Queens in the game, and getting 8 Queens instantly deployed in the enemy back row is a recipe for meatbread and PAIN. There is nothing sweeter than ROFLstomping the other Chess army with a full back row of 8 Queens that you got for just 1 point each. 


Rooks: Honestly these guys are pretty mediocre. They have good movement range, and they're not as overcosted as Queens, but they're still too expensive for what they do. You can take one for using the Castle stratagem, but otherwise you're always better off spending the points on another Knight and 2 Pawns. 


Bishops: Garbage. Pure absolute trash. Don't bother with them. If you even THINK about playing with these things, go punch yourself in the face immediately like Dylan Boswick made me do every morning before class in High School. The fact that they look like a pacifier should give you a clue that anyone who plays with Bishops needs to go put on a daiper, stick one in their mouth and then suck on it like the dumb baby they are while Daddy gets on and plays the game like a real man. For the same points as a Knight, you get a pile of turd that can only move on half as many squares and can't even jump over other pieces. There is NEVER any reason to use Bishops, EVER. 


Knights: Now we're talking. Easily the best Chessman in the game. For just 3 points you get a Chess Piece that can cover a lot of squares each turn, which is already pretty good, but what makes them REALLY worth it is that their special ability that lets them JUMP OVER OTHER CHESS PIECES. This is crazy good, and Knights are the only unit in the game that can do this. They synergise really well with Pawns using the Outpost stratagem too. 

Better still, their move is an L, but RAW the move can be any kind of L! Lower case l, Cyrillic л, you name it! This makes Knights able to attack just about anywhere. Always take as many as you can. 


Queens: Not worth it. Unlimited movement sounds nice, but they're a 0-1 choice and stupidly overcosted at that. For the same price as 1 Queen, you can get 3 whole Knights. Even 1 Knight and 6 Pawns would be more worth it than taking a Queen. Since they're 0-1 but still die to Pawns, and cost the same as 3 Knights, you should never bother taking them. If you want to use them in the game you are always better just taking more Pawns and then getting them to the other side of the board, which gives you unlimited Queens for just 1 Point each. Unless the game developers errata this game hack, Queens taken as an army choice are garbage and a waste of time. 


Kings: These are a weird unit. They're basically Pawns, but they can move backwards, don't get to change into something else when they reach the board, and if one of them dies you lose the game. They're basically garbage, but they also don't cost any points to take and don't use up a Chessmen slot, and the rules force you to take one in every Chess army, so instead they're really more of a tax you pay to field the actual Chess pieces you'll be using. Use them once for the Castle stratagem and then forget about them for the game. 


So with those Chess pieces in mind, we can use math to construct the most optimal Chess list, which is the only one you should be bothering with. Based on the formula above, and the points costs of the different Chessmen, the list you should be using is: 


1 King (mandatory) 

10 Pawns 

1 Rook 

8 Knights 


The math doesn't lie, and numbers don't care about your feelings. The fact is that this list is so optimal it is literally unbeatable. If you play this Chess list, you are mathematically certain to destroy your opponent's entire army and checkmate him by Turn 2 at the latest.  It doesn't matter which moves you make, assuming you can correctly guess which hand the jellybean is in to get first turn, you will win every game and shame your opponents by dominating all over them. 


So there you have it. You are now armed with the best tactics there are to Chess, so now you too can get good and win all your games against your local opponents, and you stand a good chance at winning Chess tournaments! 


Come back next time when I'll be sharing all the optimal ways in Chess to seize agency from your opponent in their turn! 

2 comments:

  1. Hell yeah, brother.

    Your math is solid, but you're chasing a weak player's meta here. Hate to say it, but your sigma is showing.

    What you've got here is a fine strategy guide for Black players, but consider this: if the devs didn't want you playing White, they wouldn't put it in the goddamn game. This soft-score comp-system crap killed Chess 6 so hard they rushed Chess 7 out to course correct, and I'm not letting apologism wreck another fine edition of this beautiful, beautiful game. If you've ever whined the words "white op", it's time for you to teabag a can o' Manwich (#notspon) and get with the programme. Never apologise for your reign of terror.

    On top of that, castle strat? For real, bro? Castling is a trap. Deploy correctly in the first place, understand the movement system, count your squares and you should never ONCE have to lay that sucker down. It'll get you out of a tight spot you fucked yourself into, but the superior player knows the One True Way is not fucking yourself.

    So. You're choosing White, and you're choosing correctly. Where do you go from here? The backline of queens is a gimmick, and it's a good one, but it's too hard to set up - those pawns are too slow to cross the board en masse and your knights won't save 'em. While the L exploit is legit, by the Rules As Written, it's still limited by distance. You've got one piece that can really MOVE in your entire list, and in a game where the win condition's a single point of failure, you don't wanna introduce another. If the game had a better objective system, maybe you'd be on to something, but it doesn't and we're not playing house rules in the fluffy bunny kingdom by the sea, we're playing fucking CHESS, as the gods and Dave Chessman intend it.

    What you wanna do instead is play to your strengths. White is guaranteed the alpha strike, so you want to push for a horizontal threat early, then into the diagonal lines that open up as your opponent bricks it and starts shoving pawns around. That means a classic line: at least two rooks, at least two bishops. You can go hard on knights to defend the midfield, sure, and jumping the pawn line is how you're going to exploit those early gains and close the king, but you don't want more than four pawns. There's no points for touching table edges, and the edge case when you get to take en passant is about the only reason to move those suckers off the starting line. It's shitty, but it's free, and smacking your opponent with a gotcha like that will keep him rattled into the endgame. You can be a coward and redact this comment bEcAusE oF tHE lanGUagE but you'll always know you were wrong.

    BTW, Ash says hi.

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    1. (OOC that is some first-rate 1d4chan-bro/reddit goblin roleplay and I tip my hat in commendation to you sir)

      You just highlighted all the reasons why White breaks the game and why it's banned at all the top-level international Chess Tournament circuits. Everyone knows the devs only released White in Chess because they were forced to by Corporate wanting a quick money grab from pushing a range of new dumb ugly-looking garbage Chess Pieces, and by little crybaby newbies and disgusting Casuals who kept whining because their brains were too tiny and weak and delicate and effete for them to Gt Gd so they needed a crutch.

      Chess is a game of skill and specifically it's about the skill of guessing which hand the jellybean is in. The Jellybean has been a part of Chess Rules since day 1 when 1st ed Chess was released, and I know cause I was there queing up for the first Chess release. Getting that first-turn alpha strike is meant to be a reward for those of us elite enough to have the natural skill of consistently guessing which hand is holding the jellybean, without that level of highly intelligent skill involved the game just degenerates into a Randumb crapshoot, and that's what White does, which is why any Chess game that doesn't have Jellybean guessing in it is not Real Chess. Chess went by for decades just fine without White in it, and it was only when White was added in that they had to put out a new edition that White was always intended for in the first place.

      The math doesn't care about your feelings bro, Castling is the most mathematically optimal King play 97.34% of the time, and when you factor out all the remaining situations that only happen if you're facing a Bad Player, that number goes up to 99.451 recurring. The Rook gives enough board control to free up more Pawns for the midfield Pawn-Knight ball.

      long distance movement is a trap, only Bad Players do it. All it does is just set up your Chess Pieces to be destroyed piecemeal, because a Good Player will never leave any of his Chess Pieces isolated so your one or two wussy little Rooks will run into mutually-covered Chessmen with an efficiency coefficient of 3000.82415932% squared by Sine over Tan to the power of Pi Cubed and just melt instantly because when you're running into that kind of causality ratio there's no point in rolling anything, just take your Chessmen of the board and set them on fire.

      That's why a Good Player will always keep their Chess Pieces together as a solid mass to cover all the squares around them, which is how you get enough Pawns to survive to the backfield when you combine that with their pre-game double move and support from Knights. Plus they're so cheap in points that you can take an average of 3.0231765 Pawns for one of any other Chess Piece, so they can be taken in enough numbers to guarantee 8 get to the backfield by turn 2, maybe turn 3 tops if you're facing a top Grand Master.

      That's why all the most elite top-level International Grand Tournament circuits are dominated by the KnightPawnBall meta. Maybe distance might come up if you're just playing in some casual store league for kindergarteners, but in the real pro levels of play it's mid-field Knight Pawn Balls all the way, with Castle strat play determining the early game and back-field Queen Lines determining the late game. The math for them is just too good.

      There's never any reason to bother with Bishops. Even if you're playing White because you hate yourself and want everyone to take pity on you for being the little crybaby worm you are, you're still better off just taking Rooks for 2 points more instead especially if you're going for some baby seal min-Pawn theme build. Bishops can only ever cover half the squares at once, so a Good Player will always be able to dodge them every turn with high-level movement so you just waste points by taking them unless you want to give your opponent free points.

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