Showing posts with label Vampire Counts. Show all posts
Showing posts with label Vampire Counts. Show all posts

Thursday, 26 October 2023

Living Dead Girl

 And so at last, on the eve of all Hallows night, the climax of International Goth Month, we come to the final scary Warhammer army I've wanted for a long time but will likely never be. And you best believe I saved the best for last, the most Halloween of armies, one that by without even trying is a near perfect fusion of ghoulish fiends and beautiful women in sexy monster outfits. 


What else could it be? 



Living Dead Girl - Millitant's Vampire Counts 


Vampire Counts are another of my top 3 favourite bad guy armies in Warhammer, and jostle with Beasts of Chaos for the number 1 spot. They were indeed for a long time one of the leading frontrunners to be the first ever Warhammer army I started with, until Dark Passion Play and Diablo III happened and changed everything forever. In fact they even followed a similar trajectory to my path towards the Wood Elves. 

It all began by coincidence when I ended up getting, in early 2007, one of the White Dwarf issues covering the release of the new army book for The Empire in 7th edition Warhammer. In particular, this one featured a battle report showcasing some of the new Empire units and characters. Now, the Empire models were very exciting and managed to break me out of my 'Sci-fi Ride or Die' mentality and get me interested in fantasy briefly, a feat that had at that point been accomplished in Warhammer only by the Dwarfs (it was the flintlocks and clock-punk you see). 

But then a funny thing happened. The army being pitted against the shiny new Empire models also grabbed my attention. It was a collection of various classic spooky Halloween monsters all lead by some Vampires. And that concept caught my interest in a way that it never should have. See this was when I was still in the grip of my science fiction only phase. The level of coolness in these kinds of narrative concepts was directly proportional to the amount of technology they contained, and INVERSLY proportional to the amount of magic and Halloween monsters they contained. Horror films were just barely in the cool zone, and even then it was only Silence of The Lambs type ones where the monster was a serial killer or something with no supernatural elements in sight. At this point in time, those kinds of fiendish ghosts and ghouls were in my eyes the exclusive domain of lame dumb little kids stuff, the very bottom of the coolness barrel. 

But this Warhammer army, these so-called Vampire Counts, they somehow managed to make it work. 

It was likely the models that carried it, but something in the game faction's soul managed to somehow make these elements cool in a way that they never really had to me before. I was fascinated by them. Everything seemed to somehow click. And it was this discovery that not only made me reconsider supernatural themes for the first time ever, but also kept that nascent interest alive until another big milestone a few years later that, again, happened entirely by coincidence. 

One night, as I was looking for something to watch on TV while I painted models, I flipped over to C4 on a whim. What I beheld would stay with me for decades to come. I arrived right in the middle of a horror film, but unlike any I had seen before. It featured magic and Halloween monsters, specifically vampires, but they were very different to the caricatures I was familiar with. There were no red and black capes or white frilly bibs in sight. Instead, this vampire film was dark and brooding and violent and blood-soaked and honestly pretty metal. It had (who I learnt later was) Winona Ryder all breathy in corsets, and (who I learnt later was) Monica Bellucci naked from the waist up crawling all over a hapless guy, and I was around 16 at the time so that was a big factor too. 

I didn't know it yet, because I had missed the start of the film, but I was for the very first time watching Bram Stoker's Dracula

And I was hooked. I was hooked from the moment I first saw half-nude Monica Bellucci crawling all over some helpless guy (again, this was when I was about 16), and watched the entire rest of the film utterly enthralled. That film was a total game changer. At long last, vampires had started to become kind of cool for me, and that film paved the way for Van Helsing and the Old World of Darkness that were soon to follow. Needless to say this had only improved the standing of that weird Halloween monster vampire army in Warhammer, and I was now seriously considering a Halloween vampire Warhammer army of my own at some point in the future. 

While this string of coincidences had built my desire for a Vampire Counts army of some kind, the specifics of its nature would be shaped by my increasing contact with the goth girls at high school and another, far less fortunate game changer - the apocalyptic fallout of my first attempts at dating some of them. The full horrors of those dark times are now best left undisturbed, and certainly are not appropriate for this blog, but the important thing here is that it left the imprint of the darkly beauteous sexually confident villainess who uses her wiles as much as her weapons forever burnt into my psyche as an iconic character type. 

Then later on I discovered that they also happen to be a lot of fun to write. So when I (re)discovered that in Warhammer there is actually a whole vampire bloodline of just that character it was a natural first choice for what flavour of Vampire Counts are my favourite. Discovering Victoria Frances along the way helped too. 

And that's why if I had enough 2002 era GW Zombies and Vampire Counts metal models, the result would look something like this: 



The House of Favole (Lahmia Bloodline)

Colours: Black and red dresses on characters, natural colours for creatures (decaying flesh for zombies, dark fur for bats and wolves etc.), dark garments and corroded metals for wights. 


An off-shoot of the Lahmian dynasty that has long since assimilated into the Old World and abandoned much of their Nehekharan traditions. They are still fiercely loyal and deeply close with their fellow Lahmian sisters however and frequently cooperate with Neferata's schemes. 

Lords Ladies

Elize Favole: Level 3 Vampire Lady with Seduction, Wristbands of Black Gold and Biting Blade, mounted on a Zombie Dragon - 730 pts 


Monica: Level 2 Vampire Countess with Seduction, Beguile and Tomb Blade - 340 pts 


Solomon Crowley: Level 4 Master Necromancer with Spell Familiar, Cursed Book and Ring of The Night - 315 pts 


Heroes Heroines Villains Villainesses 

Jeanette: Vampire Thrall Battle Standard Bearer with Hell Banner - 170 pts 


Darla: Vampire Thrall with Beguile and Sword of Unholy Power - 130 pts 


Salma: Vampire Thrall with Blood Drinker - 130 pts 


Delphine: Vampire Thrall with Innocence Lost and Sword of Might - 125 pts 


Mina: Vampire Thrall with Innocence Lost and Sword of Battle - 130 pts


Necromancer: Level 2 Necromancer with Power Familiar - 150 pts


Necromancer: Level 2 Necromancer with Skull Staff - 140 pts 


Wraith: Wraith with Obsidian Amulet, mounted on a Barded Ethereal Nightmare - 147 pts 


Wight Lord: Wight Lord with Heavy Armour, Sword of The Kings and Enchanted Shield - 99 pts 


Core 

Zombie Horde: 25 Zombies with Full Command - 165 pts


Zombie Horde: 25 Zombies with Full Command - 165 pts 


Zombie Horde: 25 Zombies with Full Command - 165 pts 


Zombie Horde: 25 Zombies with Full Command - 165 pts


Ghoul Clan: 10 Ghouls with Ghast - 90 pts 


Ghoul Clan: 10 Ghouls with Ghast - 90 pts


Bat Swarm: 5 Bat Swarm bases - 300 pts 


Dire Wolf Pack: 10 Dire Wolves with Doom Wolf - 110 pts 


Dire Wolf Pack: 10 Dire Wolves with Doom Wolf - 110 pts 


Dire Wolf Pack: 10 Dire Wolves with Doom Wolf - 110 pts 


Dire Wolf Pack: 10 Dire Wolves with Doom Wolf - 110 pts 


Special 

Grave Guard Regiment: 20 Grave Guard with Hand Weapons, Shields, Full Command and Banner of Doom - 340 pts


Grave Guard Regiment: 20 Grave Guard with Halberds, Shields, Full Command and Banner of The Dead Legion - 355 pts 


Grave Guard Regiment: 20 Grave Guard with Halberds, Shields, Full Command and Screaming Banner - 370 pts


Black Knight Regiment: 10 Black Knights with Barded Nightmares, Full Command and Banner of The Barrows - 335 pts 


Fell Bat Flock: 10 Fell Bats - 200 pts


Fell Bat Flock: 10 Fell Bats - 200 pts 


Fell Bat Flock: 10 Fell Bats - 200 pts


The Oblivion: 5 Spirit Host bases - 325 pts


Rare

Banshee: 1 Banshee - 90 pts


Banshee: 1 Banshee - 90 pts


Banshee: 1 Banshee - 90 pts


Black Coach: 1 Black Coach - 200 pts 


Spoils 

Damsel Swain: Level 0 nubile doe-eyed Ingenue Damsel to-be held in the clutches of unholy temptation - 19 pts 


TOTAL: 7000 pts


The first crucial element of this list is the Bloodline Powers. Vampires in Warhammer can take a bunch of special abilities that reflects their supernatural Vampire abilities, with each bloodline getting a unique set. The only catch is that at least one of the army book's writing team was a sour prude who hates fun so they compete for points with magic items. But right now the important thing to note is that Lahmians get access to the single best vampire power in the entire book, and easily one of the best special abilities in the entire game, Seduction, which causes opposing characters to fall so madly in love with your vampires that they switch sides mid-fight and do your bidding for a turn. It is glorious and worth every single one of its 55 points. 

Seduction was always going to be going on the head vampiress of the army, and for Elize Favole it is paired with some Wonder Woman-grade magic wristbands to deflect shooting attacks with style and elegance. This doesn't leave a whole lot of points left over for weapons, but there is just enough to squeeze in a magic sword. 

Which brings up another important element - with the exception of the standard bearer every single vampire in the army is carrying some kind of magic weapon, because no self-respecting Lahmian queen of the night would degrade herself by getting her hands and fingernails dirty fighting unarmed, and no Lahmian queen of the night worth her dresses would settle for any mere piece of dull metal for a weapon. The only reason the standard bearer has to go without one is because the rules won't let me take one along with a big flashy magic standard. I can only conclude that the rules for Battle Standards were written by the same fun-hating sour prude who wrote in the part where Bloodline Powers are not a separate points budget to Magic Items. 

Elize is joined by a right-hand Vampire Countess who also packs Seduction, because having two characters with it doubles the chances of it happening each turn. She also has Beguile, because I want to get some of the other Lahmian manipulation powers into the army too, and the best magic sword in the Vampire Counts army book, the tomb blade which revives those mortals slain by it as mindless slaves to serve their new mistress for all eternity. 

Completing the trinity of high-end characters is a master necromancer held in check by his obsessive lust over Elize herself. He gets a spell familiar because having more spells to choose from is always good, and the Cursed Book because every good wizard needs either a magic staff or a magic spellbook and the Cursed Book was the only magic book available that didn't compete with the spell familiar. 

The low-end character selection is dominated by a quintet of Vampire Thralls that comprise much of the army's fighting power. One carries the Hell Banner because the only thing better than a unit that causes Fear is a unit that causes Terror. Another has Beguile because as established I love Presence powers in Warhammer as much as I love them in Vampire The Masquerade. 

Rounding the characters out are a pair of Necromancers for a little bit of magic support and to sustain larger numbers of undying minions, and a Wight Lord and Wraith to give me at least one of every available character type. 

The Core units consist of at least one of every available option except one. The key theme for this army, besides sexy vampires. is No Skeletons. At All. No units of them bought, no units of them raised or summoned, just none in the army whatsoever. Don't get me wrong, I love a good skeleton horde as much as the next fantasy nerd, but the thing is if I want a skeleton horde I can go to a whole other Warhammer game faction called the Tomb Kings just for that specifically. If I want other flavours of undead, I have no alternatives besides the Vampire Counts. So for the Vampire Counts army I'm bringing every single other variety of undead horror I can, besides Skeletons. 

This is also the key reason why I'm not using the Lahmian list and instead defaulting to the regular army book list. Giving up swains is unbearable, but being stuck with a boring troop unit is even more so. I can only hope that the fun-hating sour prude behind all these decisions gets what's coming to them. 

Instead of Skeletons there are 4 nice big units of Zombies to give me a dependable source of rank bonuses for my vampires that I don't have to roll magic dice for, and plenty of Wolves and Bats for roaming the land far and wide and being my eyes and ears. There's also a couple of packs of Ghouls to tear apart any defiant mortals who displease me. 

For Special units there's a trio of Grave Guard regiments to provide a solid battle line and a unit of Black Knights to act as a mobile reserve to help push through a decisive breakthrough or plug a hole in a troubled sector. There's also a healthy-sized Sprit Host to tie down a key area and plenty of nice giant bats to both spy on my enemies and conduct general harassment of opposing armies. 

Finally, every self-respecting vampire needs a magnificent Black Coach to whisk them away from danger, and the metal GW one is one of my favourite models in the Vampire range, so naturally I'm taking as many as I'm allowed. It shares the Rare section with a trio of Banshees for troubleshooting particularly tough adversaries. 


And that's what I'd do with masses and masses of 2000s Vampire Counts models.  If you wish to see this army on the tabletop then you are welcome to donate any NIB 2002-2004 NIB Vampire Counts models to me free of charge, especially NOS 2002-2004 Zombies. 


Otherwise have a spooktacular sugar-fueled Halloween!

Sunday, 30 October 2016

Moonbathing

If you were reading the last post on here, you might have noticed that I mentioned it had been delayed by a few weeks because something came up. That something was this:



A trip to the other side of the Pacific Ocean where I spent a week in the lost city of San Francisco. Aside from one rather nasty incident towards the end it was quite enjoyable, but this is a hobby blog, not a travel blog, so I will spare the details of my holiday here, save that the Americans of the Bay Area appear to have through some diabolical nefarious sorcery stolen the Southern Hemisphere's climate - despite it supposedly being in the middle of Autumn when I was there, the weather was routinely at summer levels of warmth and lack of cloud. I was told that they were going through an Indian Summer, but I suspect that the truth is something far darker and more insidious...

While there however, I did make an effort to hit up the local hobby stores over there. They were... well I guess they were what I'd expect them to be. There were only two model retailers I could find within walking distance of the hotel, and of them only one was really a hobby store in the tabletop sense, and it wasn't really that different to the few in Auckland that I've been to, save for slightly more artwork on the walls. In hindsight I don't know why I was expecting them to be noticeably different.

As I predicted though, they did still possess some examples of older models in stock, and so I was able to return home in triumph with these spoils.



Three blister packs of models (One Fantasy, two 40k), a box 'O' skeletons and two books - the 3.5 edition Codex: Imperial Guard and the 7th edition Beastmen army book. A fine haul to be sure, especially given the limited budget I had to spend on mementos.



The full gaming store that I visited possessed quite a few old blister packs still available, but after some thorough searching I found three that were most desirable for me. Fortunately being older stock meant they were massively discounted, and so I was able to get them all. They include a classic metal Tau Pathfinder Shas'Ui, which was the one metal Pathfinder model I never got around to getting - I decided to paint up a standard Pathfinder model as the team's Shas'Ui instead as I liked the pose better. Because of this I was determined not to pass up this rare second chance, and the model will make a fine leader of my future Pathfinder team(s), though I'm still working out the specifics of integrating him (or possibly her). The most promising solution I've thought of so far is making the model a higher-level Pathfinder commander and simply attaching him (or possibly her) to the Pathfinder teams when needed (AKA putting it in charge of a Pathfinder team in games every so often when it takes my fancy).

Perhaps even more valuable to me though was the classic metal shield drone bits that were included in the blister pack (by the way, have I ever mentioned how much I LOVE the old blister packs? Because they are amazing and I still hate GW for switching over to those infernal clam-packs). Again, shield drones were never really something that I stocked up on, since I always worked under the assumption that if I ever assigned drones to characters that gun drones would offer more bang for my buck (pun intended). This changed when I began to read up on the utility of shield drones in keeping Broadside Teams alive (this was back in the dark days of late 5th edition 40k, where railguns were kind of the only thing Tau still had going for them so the survival of anything with a railgun on it was sort of a priority) while freeing up a support system slot for target locks to maximise the number of targets one could shoot at with a Broadside team, and since my Tau army could only affort a maximum of one Broadside team that was somewhat important. While I improvised in games by using weaponless gun drones as proxies, that was only ever meant to be a temporary stopgap until I ordered some extra shield drone bits from GW online. Unfortunately the classic metal/resin shield drone bitz pack was discontinued by GW before I could get around to purchasing one, and the newer plastic version they brought out as a replacement is not only woefully less cost-efficient, yielding only one shield drone compared to the four you could make with the old bitz pack, but also produces a noticeably different shield drone design, with different antennae and a considerably redesigned shield generator. Since I consider the newer shield drone model to be totally lame compared to the cool older version, this leaves me in somewhat of a dilemma, and so any older shield drone components I can get my hands on is welcome.

They also include a Bretonnian Mounted Yeoman for Warhammer Fantasy. Given the rarity of these models (they were, I believe, among the first Bretonnian models from the 6th/7th edition range to be discontinued and never reappeared for the rest of Warhammer Fantasy's time as an official GW game) I'm still amazed I was able to get one for so cheap. I was somewhat expecting to find three of them in the blister, as I dimly recall GW selling them in threes at one point on the website, but in hindsight that was probably a small white box number like the 5-strong units of Eternal Guard and Wardancers. Speaking of which, there was also another incredible find there - one of the special release Wardancer models (I believe it was a Whirling Death if I recall correctly), which I also never ended up getting. I was deeply tempted to pick it up, but unfortunately it was a little bit outside my price range, and I figured multiple blister packs for different systems would give me more value for my money. I doubt I will ever see it again in my lifetime, so I can only wish that whatever lucky bastard manages to buy it fully appreciates and cherishes the treasure they own, and does not squander it.

Anyway, back to the yeoman, it may have been a letdown to only get one, but at least I got that one. He will make a fine addition to my small Bretonnian army, especially if I can find another 2-5 friends for him.




This mighty fortunate find was found at a different place, a collectables store in the Japantown centre (oh yes, there's a Japantown in 'Frisco as well as a Chinatown). Their assortment of GW models didn't feature as much in the way of older stock, making this one a much easier choice to purchase - it was either this or a classic metal Chaos Dreadnought, and I figured this one would give me more value for my money, again. It is an older (5th edition vintage if I'm not mistaken) box set of Skeletons for use in either of the two Undead armies in Warhammer Fantasy (in fact depending on when it was first released they may still have been just one Undead faction). Eventually it was replaced in the Vampire Counts model range by a newer Skeleton box, but apparently from what I gather the kit soldiered on in the Tomb Kings range, albeit with a repackaging and some extra bits like more Ancient Egyptian-styled shields. The box was in fantastic condition too, the damage in the bottom right corner coming from being crushed in-between other suitcase contents on the trip home, which is great because it means I can enjoy the fantastic artwork on it (if you remember I tend to be fascinated by model box artwork).

A lot of people apparently aren't fond of this Skeleton kit, but I've always really enjoyed it. It helps that I'm quite fond of a lot of classic Fantasy tropes, and I'm very tolerant of technical shortcomings when it comes to models; it's aesthetics that I really value, so if I'm given a choice between a dynamically posed, perfectly realistically proportioned plastic model with tons of options that I can't stand the look of and a static, exaggerated metal monopose model that I love the aesthetics of, I will pick the latter every single time. As a result I've never really understood the hate for this Skeleton kit, especially as it contains a full 20 Skeleton models (which is twice as much as the later kit contained) which is enough for an entire complete unit that's a NORMAL size rather than those gargantuan 30+ strong abominations that people were obsessed with in 8th edition.

This means that I also actually have an Undead infantry unit for my Vampire to lead when I eventually get around to painting her, and ironically fits with the Lahmian theme perfectly. I still want(ed) a Vampire Counts army that was mostly if not entirely, well... not skeletons, but hey you can never have too many Skeletons in a fantasy adventure and they'll work well with the other handful of Skeletons I got with another purchase - I have some ideas for how to use them in games. I was going to name them Gashadokuro. on account of getting them from Japantown and all (plus still being blown away by Kubo: Legend of the Two Strings), but a quick spot of research on wikipedia suggests that they'd probably be too small for that, so I'll have to default to plan B and give them a unit name that has something to do with barrows. Y'know, given that barrows are basically hills you bury dead people in, and I got them in San Francisco which is notorious for being full of hills.





As well as old blister packs, I also discovered a cache of older books, including a copy of the 3.5 edition Codex: Imperial Guard. The Imperial Guard books weren't the highest on my list of old gamebooks to get, but finding it there, combined with the repeatedly-slashed price, made this a target of opportunity that was too much to pass up. It continues the trend of concentrated weapons-grade EPIC that is common to all 3.5 edition era books I have come across, with a fantastic piece of cover artwork by Karl Kopinski and a beautiful inside cover illustration that really captures the anachronistic grandeur of the Imperium in relation to its mainline standing army. One thing I found unusual was the book's layout. Most 3.5 edition codexes I have seen all share a broadly similar pattern of: Background > Army List > Colour Hobby Section > Extras, but the Imperial Guard codex instead has the colour section towards the front, just after a few pages of introductory background. I guess this was so that they could consolidate the rules material all into one place, but then the even more rules-heavy 3.5 edition Chaos Space Marine codex still had the colour section in the back, when you'd think it would make sense there too. This also marks the second 3.5 edition era codex I have encountered that doesn't include a special scenario in it somewhere, putting the total tally at 50/50 between ones that do and don't have scenarios in them. Come to think of it, the 3rd edition Tyranid codex never had one in it either, which is very weird because you'd think that it would be the perfect place to drop in a special 'Tyranid Attack' scenario. I'm starting to think that special scenarios in the codexes and army books might be the exception rather than the rule, which is sad because I always thought including a special themed scenario was a really neat idea.

Also of note in this codex is the legendary Doctrines system, perhaps best described as a kind of Chapter Tactics for Imperial Guard regiments (and by Chapter Tactics I mean the earlier version where you could pick and choose from a bunch of different options that could be combined, rather than the rigid version 6th edition 40k introduced). There weren't quite as many Doctrines available in the codex itself as I was expecting, so I imagine a lot of the ones people tend to reminisce over were included later in White Dwarf. Even so there are some pretty cool ones included - Light Infantry seems particularly kick-ass (Infiltrate on everyone? Giving one infantryman in any squad a sniper rifle instead of using up two to make a heavy weapon team? Yes please). All in all I think I know exactly which ones I'd take for the regiments I've invented.




As well as the Imperial Guard codex, I also found a copy of the 7th edition Beastmen army book for Warhammer Fantasy, which  was high on my to-get list. As I understand it this book was the last army book to be released for 7th edition Warhammer Fantasy, and it definitely shows. I mentioned in the last post how I thought the 3rd edition Tyranid codex felt like a prototype 3.5 edition book, and if that's the case then this book feels like a prototype 8th edition army book in a lot of places. There's still plenty of cool black and white artwork in it, mind, but there are a lot of times where the writing has a particularly 8th edition, dare I say even Wardian style to it - one piece about how Beastmen Warherds often take down castles in Bretonnia by goading something called a Ramhorn into charging the castle gate (and how a lack of widespread Ramhorn numbers is apparently the only thing stopping them from overrunning Bretonnia. Y'know, because it's not like there's any heavily armed Knights that can fight back or anything) stood out as particularly egregious to me, It also has a disturbingly similar layout to the 8th edition books, right down to the formatting of the bestiary section and a colour illustration of shield and standard designs at the end of the colour hobby section.

On the positive side, this book also includes a selection of magic items that I enjoy much more than the 6th edition magic item armoury. The in-game effectiveness of a lot of them is up for debate, but some of the background descriptions are exactly the sort of creepy side of Chaos that I look for - particular standouts include the magic weapon Everbleed, the Chalice of Dark Rain and the Manbane Standard. Not only that, but this book includes the Lore of the Wild, a unique spell lore for Beastmen armies that I've always been really fond of. I've always loved unique spell lores, and the background behind the Lore of the Wild is fantastic, not to mention the thematic side of it making an excellent dark and twisted mirror to my favourite Warhammer Fantasy spell lore of all time, the Lore of Athel Loren in the Wood Elf army book. On top of all that there are rules for Jabberslythes, which I've always liked, and a host of what are actually some very interesting special characters with really fascinating backstory ideas.


And in other news, I experienced a stunning revelation the other day when browsing the GW website. In the distant past GW went through a phase during the 1990s that is known to many as the 'Red Period'. It is often remembered with scorn by many Warhammer grognards as a time of childish background, poor model designs and a general dumbing down of everything by GW, as well as garish colour schemes that frequently made use of the colour red (hence why it's called the 'Red Period'). I was just thinking about this as I looked through the GW website when I saw the new Horus Heresy Custode models. And then it hit me.


We are living in GW's Gold Period.


No, seriously, think about it. This era of GW that we're living in is a brand new 'Red Period', only this time with gold instead of red. All of the parallels are there. Juvenile, one-dimensional background? Check. Poor model designs? Oh yes. General dumbing down of rules? Depending on how you view AoS, you betcha. And I'll tell you what, over the last four years, GW has started using a lot of gold in their studio paint schemes. The new Custodes and Sisters of Silence, the Sigmarines, the Tempestus Scions, and those are just the examples that immediately come to mind - the GW studio schemes today have just as much gold in them as the GW studio schemes of the 90s had red.

Will we see a 'Bronze Age of GW' afterwards, the same way that the Red Period heralded the legendary Silver Age of GW? That is the question, but I have my doubts. Even assuming GW survives that long, I have a feeling that the current trends aren't going to stop anytime soon.

Man this time I'm spending out in space is really helping me clear my head and think about these things. I think I'll stay up here just a little while longer...


































































































































































































































Lousy Zogg'in Squig-thiev'in Sunuva'Grot only sold me 'alf a Krooza!